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:::I don't think RPGs are canon, simply because it's '''you''' or a representation of you. Plus to go back to the key element of T:CAN, and my above question, the lack of a narrative. --[[User:Tangerineduel|Tangerineduel]] / '''[[User talk:Tangerineduel|talk]]''' 14:56, March 24, 2012 (UTC) | :::I don't think RPGs are canon, simply because it's '''you''' or a representation of you. Plus to go back to the key element of T:CAN, and my above question, the lack of a narrative. --[[User:Tangerineduel|Tangerineduel]] / '''[[User talk:Tangerineduel|talk]]''' 14:56, March 24, 2012 (UTC) | ||
:::: And I don't understand how the people chased by or chasing aliens that invade planets can be considered a lack of narrative. The player characters and bots ''defeating'' Autons I can see issue with, but not the Autons' invasion and presence on Earth themselves. -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 15:53, March 24, 2012 (UTC) | :::: And I don't understand how the people chased by or chasing aliens that invade planets can be considered a lack of narrative. The player characters and bots ''defeating'' Autons I can see issue with, but not the Autons' invasion and presence on Earth themselves. -- [[User:Tybort|Tybort]] ([[User talk:Tybort|talk page]]) 15:53, March 24, 2012 (UTC) | ||
:::::::To me, it's more that it's a lack of ''consistent'' narrative. See, if I go into WIT with friends who are roleplayers, we can make a story that isn't there if you just play alone. The fact that you can make your character talk means you will never, ever have the same experience as another player. Imagine that I'm playing a militaristic Silurian and my friend is playing a speciest human. If we're ''really'' roleplaying, as the game allows, we'll be at each other's throats between trying to solve the little puzzles. If I'm alone, the computer may not randomly asssign a human to my party, so that whole narrative element is gone. What I'm saying is that RPGs '''encourage and ''allow for''''' fanfic, which [[T:NO FANFIC|is clearly not allowed]]. But maybe, you say, you can just ignore all the in-game communication. It's a huge part of the game, but fine. Let's throw it out. You're still left with the possibility that if you're playing with someone else, they might ''intentionally'' choose not to help you out, which changes your perception of progress in the game. More than that, you don't have to choose the missions (called rather stupidly "interventions") in a particular order, by and large. Which means for you, the game may progress from intervention a, to intervention d, to invervention c. For someone else, it might go in alphabetical order. Thus your "plot" is scrambled. I think that to include a particular story, i must be a story that progresses in the same way for everyone experiencing it. {{user:CzechOut/Sig}} <span style="{{User:CzechOut/TimeFormat}}">20:04: Thu 29 Mar 2012 </span> | |||
:::::Yes, when you go to the roots, despite the fact that you can design characters, there still is a narration plot. Although you do have a freedom to go where you like, each planet is set into levels that have to be done in a certain order. You can't go wherever you want, you indeed have to go through the order previously set. Each planet has it's own narrative. Earth, for instance, needs the Autons that invaded it removed, and Mars with the Judoon. This is why I compared the game to FF7 above. In Final Fantasy 7, you can change EVERY characters name to your fitting, yet the game is the same. If your name is "Cloud" or "Gaylordsteambass" it doesn't matter because it's still "<Spiky haired character> went to <place>." If "Bob the Silurian" or "Quintus the human" went to Mars, then the statement is still "<companion> went to Mars." Basically, past naming your character, you don't get to choose diddly-squat. Basically what I'm saying is this: It is indeed a previously set up and planned narrative, you just get to add pretty images to it. And we can ignore that quite well. We'v done it in the past, you never see this on a page: | :::::Yes, when you go to the roots, despite the fact that you can design characters, there still is a narration plot. Although you do have a freedom to go where you like, each planet is set into levels that have to be done in a certain order. You can't go wherever you want, you indeed have to go through the order previously set. Each planet has it's own narrative. Earth, for instance, needs the Autons that invaded it removed, and Mars with the Judoon. This is why I compared the game to FF7 above. In Final Fantasy 7, you can change EVERY characters name to your fitting, yet the game is the same. If your name is "Cloud" or "Gaylordsteambass" it doesn't matter because it's still "<Spiky haired character> went to <place>." If "Bob the Silurian" or "Quintus the human" went to Mars, then the statement is still "<companion> went to Mars." Basically, past naming your character, you don't get to choose diddly-squat. Basically what I'm saying is this: It is indeed a previously set up and planned narrative, you just get to add pretty images to it. And we can ignore that quite well. We'v done it in the past, you never see this on a page: | ||
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