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Video games haven't been a huge part of the [[DWU]] experience, but none have received anything greater than an ESRB "E for everyone" rating. Most games, however, weren't written in the [[21st century]] and so weren't rated at all. But they were made in the [[1980s]] and [[1990s]], so their graphics weren't sophisticated enough to offend anyone. (Except embarrassed game designers.) | Video games haven't been a huge part of the [[DWU]] experience, but none have received anything greater than an ESRB "E for everyone" rating. Most games, however, weren't written in the [[21st century]] and so weren't rated at all. But they were made in the [[1980s]] and [[1990s]], so their graphics weren't sophisticated enough to offend anyone. (Except embarrassed game designers.) | ||
Many [[21st century]] video games, particularly those in ''[[The Adventure Games]]'' range, actually have a strong educational element to them. Almost every ''Doctor Who'' game ever made is either in the strategy or adventure genre. At a minimum they reward players for problem solving. Some, such as ''[[The Gunpowder Plot (video game)|The Gunpowder Plot]]'', go further and actually teach kids some genuine history | Many [[21st century]] video games, particularly those in ''[[The Adventure Games]]'' range, actually have a strong educational element to them. Almost every ''Doctor Who'' game ever made is either in the strategy or adventure genre. At a minimum they reward players for problem solving. Some, such as ''[[The Gunpowder Plot (video game)|The Gunpowder Plot]]'' and ''[[Amy's History Hunt]]'', go further and actually teach kids some genuine history. Others, like ''[[Cyber Assault]]'', are just ''Doctor Who'' versions of classic strategy games like ''[[Risk]]''. | ||
== Prose == | == Prose == |
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