Prisoner's Dilemma: Difference between revisions

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The '''prisoner's dilemma''' was a theoretical problem used in game theory, which demonstrated how cooperation, or a lack of it, could affect the outcome of a situation. If two prisoners were separated and each was given the opportunity to betray his accomplice, there were several different outcomes depending on what each decided and what his accomplice did.
The '''prisoner's dilemma''' was a theoretical problem used in game theory, which demonstrated how cooperation, or a lack of it, could affect the outcome of a situation. If two prisoners were separated and each was given the opportunity to betray his accomplice, there were several different outcomes depending on what each decided and what his accomplice did.


Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the blackboard in his office at [[Maiden's Point]]. The [[Seventh Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[TV]]: ''[[The Curse of Fenric]]'')
Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the [[blackboard]] in his office at [[Maiden's Point]]. The [[Seventh Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[TV]]: ''[[The Curse of Fenric]]'')


[[Category:Theories and concepts]]
[[Category:Theories and concepts]]

Revision as of 05:00, 28 November 2014

For the Big Finish audio drama, see The Prisoner's Dilemma.

The prisoner's dilemma was a theoretical problem used in game theory, which demonstrated how cooperation, or a lack of it, could affect the outcome of a situation. If two prisoners were separated and each was given the opportunity to betray his accomplice, there were several different outcomes depending on what each decided and what his accomplice did.

Dr. Judson had a logic diagram of the prisoner's dilemma on the blackboard in his office at Maiden's Point. The Seventh Doctor recognised it immediately, which enabled him to break the ice with Judson. (TV: The Curse of Fenric)