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The [[Third Doctor]] had [[Venusian]] conkers. ([[AUDIO]]: ''[[Ghost in the Machine]]'')
The [[Third Doctor]] had [[Venusian]] conkers. ([[AUDIO]]: ''[[Ghost in the Machine]]'')


The game was introduced by the [[Seventh Doctor]] in [[8th century]] [[Britain]]. ([[COMIC]]: ''[[Doctor Conkerer]]'')
The game was introduced by the [[Seventh Doctor]] in [[8th century]] [[Britain]]. ([[COMIC]]: ''[[Doctor Conkerer! (comic story)|Doctor Conkerer!]]'')


On [[Olleril]], the Seventh Doctor used a conker on a string to [[hypnotise]] the [[Robert Clifton]] [[Celebroid]]. ([[PROSE]]: ''[[Tragedy Day (novel)|Tragedy Day]]'')
On [[Olleril]], the Seventh Doctor used a conker on a string to [[hypnotise]] the [[Robert Clifton]] [[Celebroid]]. ([[PROSE]]: ''[[Tragedy Day (novel)|Tragedy Day]]'')

Revision as of 05:45, 9 November 2018

Conker

A conker was a children's toy made from a horse chestnut seed and used to play a game of the same name.

When the Second Doctor visited the Panjistri homeworld, he had a pair of conkers in his pocket. (PROSE: Timewyrm: Apocalypse)

The Second Doctor explained the concept of a space elevator to a confused Jamie McCrimmon by using a conker on a string as a demonstration. (AUDIO: The Great Space Elevator)

The Third Doctor had Venusian conkers. (AUDIO: Ghost in the Machine)

The game was introduced by the Seventh Doctor in 8th century Britain. (COMIC: Doctor Conkerer!)

On Olleril, the Seventh Doctor used a conker on a string to hypnotise the Robert Clifton Celebroid. (PROSE: Tragedy Day)

The Eighth Doctor carried a conker in his pocket. (PROSE: Kursaal)

The Tenth Doctor carried a conker in his pocket. (PROSE: The Price of Paradise)

During a fight with Cybermen, the Tenth Doctor wished they would agree on settling it with a conkers fight. (COMIC: The Power of the Cybermen)

The Tenth Doctor compared Bannakaffalatta to a talking conker. (TV: Voyage of the Damned)