Conker: Difference between revisions
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The [[Third Doctor]] had [[Venusian]] conkers. ([[AUDIO]]: ''[[Ghost in the Machine]]'') | The [[Third Doctor]] had [[Venusian]] conkers. ([[AUDIO]]: ''[[Ghost in the Machine]]'') | ||
The game was introduced by the [[Seventh Doctor]] in [[8th century]] [[Britain]]. ([[COMIC]]: ''[[Doctor Conkerer]]'') | The game was introduced by the [[Seventh Doctor]] in [[8th century]] [[Britain]]. ([[COMIC]]: ''[[Doctor Conkerer! (comic story)|Doctor Conkerer!]]'') | ||
On [[Olleril]], the Seventh Doctor used a conker on a string to [[hypnotise]] the [[Robert Clifton]] [[Celebroid]]. ([[PROSE]]: ''[[Tragedy Day (novel)|Tragedy Day]]'') | On [[Olleril]], the Seventh Doctor used a conker on a string to [[hypnotise]] the [[Robert Clifton]] [[Celebroid]]. ([[PROSE]]: ''[[Tragedy Day (novel)|Tragedy Day]]'') |
Revision as of 05:45, 9 November 2018
A conker was a children's toy made from a horse chestnut seed and used to play a game of the same name.
When the Second Doctor visited the Panjistri homeworld, he had a pair of conkers in his pocket. (PROSE: Timewyrm: Apocalypse)
The Second Doctor explained the concept of a space elevator to a confused Jamie McCrimmon by using a conker on a string as a demonstration. (AUDIO: The Great Space Elevator)
The Third Doctor had Venusian conkers. (AUDIO: Ghost in the Machine)
The game was introduced by the Seventh Doctor in 8th century Britain. (COMIC: Doctor Conkerer!)
On Olleril, the Seventh Doctor used a conker on a string to hypnotise the Robert Clifton Celebroid. (PROSE: Tragedy Day)
The Eighth Doctor carried a conker in his pocket. (PROSE: Kursaal)
The Tenth Doctor carried a conker in his pocket. (PROSE: The Price of Paradise)
During a fight with Cybermen, the Tenth Doctor wished they would agree on settling it with a conkers fight. (COMIC: The Power of the Cybermen)
The Tenth Doctor compared Bannakaffalatta to a talking conker. (TV: Voyage of the Damned)