emailconfirmed, Administrators
129,644
edits
m (Robot: Automated text replacement (-[[Doctor Who: Worlds in Time +[[Worlds in Time)) |
Shambala108 (talk | contribs) No edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{archive|Panopticon archives}}[[Category:Discussions without clear resolution]] | ||
<!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> | ||
Line 36: | Line 36: | ||
Well I suppose we can just talk about the background of the encounter or appearance. For example, (here's a spoiler so be warned) there's a mission where the Vespiform have invaded Sardicktown which happens to be located on the planet Ember. Here's how the article entry could look like: | Well I suppose we can just talk about the background of the encounter or appearance. For example, (here's a spoiler so be warned) there's a mission where the Vespiform have invaded Sardicktown which happens to be located on the planet Ember. Here's how the article entry could look like: | ||
"At some point in time, one of the shards of time landed in Sardicktown on the planet Ember where the Vespiform had intended to capture it. ([[ | "At some point in time, one of the shards of time landed in Sardicktown on the planet Ember where the Vespiform had intended to capture it. ([[GAME]]: ''[[Worlds in Time]]'')" | ||
See it has no mention of the player's involvement apart from the background of the mission. Why no mention of player I don't understand as it isn't breaking the fourth wall but this I suppose is as close to how it could work. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 03:08, March 5, 2012 (UTC) | See it has no mention of the player's involvement apart from the background of the mission. Why no mention of player I don't understand as it isn't breaking the fourth wall but this I suppose is as close to how it could work. --[[User:Victory93|Victory93]] <sup>[[User talk:Victory93|talk to me]]</sup> 03:08, March 5, 2012 (UTC) | ||
Line 44: | Line 44: | ||
:The companion you play int he game is indeed meant to be there, but it is basically up to you to decide it's name, gender, and race. So I created [[Companion (Worlds in Time)]], with the photo of the character in the shadows befor you choose his features. The way I see it, we could have something like this on a page for Zygon; ''(Warning, spoilers) | :The companion you play int he game is indeed meant to be there, but it is basically up to you to decide it's name, gender, and race. So I created [[Companion (Worlds in Time)]], with the photo of the character in the shadows befor you choose his features. The way I see it, we could have something like this on a page for Zygon; ''(Warning, spoilers) | ||
:''Sometime in the future, the Zygons invaded the planet [[Messaline]] to look for the crystals. They encountered the [[Eleventh Doctor]]'s [[Companion (Worlds in Time)|companions]]. ([[ | :''Sometime in the future, the Zygons invaded the planet [[Messaline]] to look for the crystals. They encountered the [[Eleventh Doctor]]'s [[Companion (Worlds in Time)|companions]]. ([[GAME]]: ''[[Worlds in Time]]'') | ||
: This shows what happend wothout showing something the player changed; I.e. the character. | : This shows what happend wothout showing something the player changed; I.e. the character. | ||
Line 76: | Line 76: | ||
::: I still don't see why that ([[Companion (Worlds in Time)]]) was deleted, I mean, what the main companion does in each level is basically set in stone, only his name and race is left to question... And no, I don't think it's a way to say "you," similar to [[Graak]]. If [[Graak]] was unnamed, wed still have it's page! So do we not plan to have a page on this companion on this wiki? [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 17:06, March 23, 2012 (UTC) | ::: I still don't see why that ([[Companion (Worlds in Time)]]) was deleted, I mean, what the main companion does in each level is basically set in stone, only his name and race is left to question... And no, I don't think it's a way to say "you," similar to [[Graak]]. If [[Graak]] was unnamed, wed still have it's page! So do we not plan to have a page on this companion on this wiki? [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 17:06, March 23, 2012 (UTC) | ||
::::Because narrative happens to a particular character. What happened to Jo in ''[[The Mind of Evil]]'' did not ''also'' happen to Sarah Jane in ''[[The Brain of Morbius]]''. Or in gaming terms, what happens to Samus in ''Metroid Prime'' doesn't happen Sonic the Hedgehog or <insert name here> in <insert game here>. It doesn't happen to millions of ''different'' characters. Your approach and success with ''Worlds in Time'' is going to be different to mine. I might invite people to play with me, and thereby kick "Darren the Silurian" — which must surely rank as one of the stupidest names ever — out of the narrative. We might face basically the same mission, but it's going to transpire differently, if for no other reason than that I have real players on my side and you have NPCs. For you, the story might be, "The [[Companion (Worlds in Time)]] tried to defeat an Auton, but was repulsed several times until he finally overcame the pesky plastic creature on the tenth attempt." For me, it might be, "the three [[Companion (Worlds in Time)|Companion]]s easily overwhelmed the Autons and saved London in the blink of an eye." Which is right? They both are. Which is why this doesn't work. There's no ''character'' to the companion. There's no way to describe them except in terms of what obstacles they overcame. | ::::Because narrative happens to a particular character. What happened to Jo in ''[[The Mind of Evil (TV story)|The Mind of Evil]]'' did not ''also'' happen to Sarah Jane in ''[[The Brain of Morbius]]''. Or in gaming terms, what happens to Samus in ''Metroid Prime'' doesn't happen Sonic the Hedgehog or <insert name here> in <insert game here>. It doesn't happen to millions of ''different'' characters. Your approach and success with ''Worlds in Time'' is going to be different to mine. I might invite people to play with me, and thereby kick "Darren the Silurian" — which must surely rank as one of the stupidest names ever — out of the narrative. We might face basically the same mission, but it's going to transpire differently, if for no other reason than that I have real players on my side and you have NPCs. For you, the story might be, "The [[Companion (Worlds in Time)]] tried to defeat an Auton, but was repulsed several times until he finally overcame the pesky plastic creature on the tenth attempt." For me, it might be, "the three [[Companion (Worlds in Time)|Companion]]s easily overwhelmed the Autons and saved London in the blink of an eye." Which is right? They both are. Which is why this doesn't work. There's no ''character'' to the companion. There's no way to describe them except in terms of what obstacles they overcame. | ||
::::And then there's the vexed question of describing their relationship to the Doctor. Or, worse, what their room aboard the TARDIS looks like. It's an ''awfully'' important part of WIT, that room, yet it'll be as individualised as the person playing the game. Because, again, "the companion" is ''you''. It has no back story, no life prior to or after this game, no relationships of any kind. The Doctor merely welcomes it — ''you'' — on board and starts telling you what to do. There's no narrative there, no character, ''nothing'' to write about from an in-universe perspective. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}17:35: Fri 23 Mar 2012 </span> | ::::And then there's the vexed question of describing their relationship to the Doctor. Or, worse, what their room aboard the TARDIS looks like. It's an ''awfully'' important part of WIT, that room, yet it'll be as individualised as the person playing the game. Because, again, "the companion" is ''you''. It has no back story, no life prior to or after this game, no relationships of any kind. The Doctor merely welcomes it — ''you'' — on board and starts telling you what to do. There's no narrative there, no character, ''nothing'' to write about from an in-universe perspective. {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}17:35: Fri 23 Mar 2012 </span> | ||
Line 113: | Line 113: | ||
::::4) YOU choose the path to where you head | ::::4) YOU choose the path to where you head | ||
::WIT does one of these things. Basically you choose what order you do things in, which is not very you-choose-your-fate-ish. Sure, you have a chat box, but that doesn't affect the plot or conversations (the most it can do is get you banned for cursing...) So... the most it does is let you be who you want to be, but, really, the charactor you creates appears before you make it, that's why I used [[:File:Companion.jpg]] for the image, because it was before you got to choose ANYTHING for the character. So really, you just gave features to an already-there-character. It'd be like if they made a video game centered around [[Scared | ::WIT does one of these things. Basically you choose what order you do things in, which is not very you-choose-your-fate-ish. Sure, you have a chat box, but that doesn't affect the plot or conversations (the most it can do is get you banned for cursing...) So... the most it does is let you be who you want to be, but, really, the charactor you creates appears before you make it, that's why I used [[:File:Companion.jpg]] for the image, because it was before you got to choose ANYTHING for the character. So really, you just gave features to an already-there-character. It'd be like if they made a video game centered around [[Scared man (The Stolen Earth)|scared man]] and let you change his name. He's still be scared man, only now he'd also have been in a video game... possibly ''The Adventures of Scared Man 5'' or something... | ||
::Now, don't get me wrong, I'm not saying it's not a role playing game, I'm saying that it doesn't give a lot of freedom to the player, thus making it very easy to write about the game ''without including info that the player chooses, like name and such.'' [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 20:30, March 23, 2012 (UTC) | ::Now, don't get me wrong, I'm not saying it's not a role playing game, I'm saying that it doesn't give a lot of freedom to the player, thus making it very easy to write about the game ''without including info that the player chooses, like name and such.'' [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 20:30, March 23, 2012 (UTC) | ||
Line 146: | Line 146: | ||
::::: Lemme put it this way, what if the "companion" had looked like [[:File:Companion.jpg|this the hole game]] instead of just first off? Well, then It would be exactly the same. No difference in plot occurs through the changes the player makes in the game. All the player can change is what he looks like and (in a very limited way) what order he takes. (I.e. you CAN go and do [[New Earth]] or the clockwork planet before finishing Earth, but it doesn't affect either narrative. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 16:14, March 24, 2012 (UTC) | ::::: Lemme put it this way, what if the "companion" had looked like [[:File:Companion.jpg|this the hole game]] instead of just first off? Well, then It would be exactly the same. No difference in plot occurs through the changes the player makes in the game. All the player can change is what he looks like and (in a very limited way) what order he takes. (I.e. you CAN go and do [[New Earth]] or the clockwork planet before finishing Earth, but it doesn't affect either narrative. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 16:14, March 24, 2012 (UTC) | ||
::::: As [[Douglas Adams]] once said, "And another thing..." I notice we thoughtlessly cover [[ | ::::: As [[Douglas Adams]] once said, "And another thing..." I notice we thoughtlessly cover [[GAME]]: ''[[Attack of the Graske (video game)|Attack of the Graske]]'', despite it being '''WORSE''' at what you guys claim then this is. Now, Czech argues that the "companion" in the game is just another way of saying "you," "you're" helping the Doctor. I don't see it that way. He's not talking to "you," he's talking to "you're character." This is not the case of ''Attach...'', in that, he is literally telling you that YOU'RE helping him. From your couch, through your TV. No character, no cover-up, just "YOU need to help me... remote control..." So, why is ''Graske'' episode not up to question but ''WIT'' is? I digress. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 23:34, March 28, 2012 (UTC) | ||
:Don't mistake "having a page" for "what we cover". We're on a multi-year saga to define the scope of the wiki. As with the issues expressed at [[Forum:BBV and canon policy]]. we start from a position where the wiki wasn't policed and was covering everything that ''vaguely'' had an association with the DWU to firming up the borders a bit. [[User:Tangerineduel|Tangerineduel]], [[User:Revanvolatrelundar|Revanvolatrelundar]] and I have been trying to actively prune the wiki for a while now, and we've deleted scores of articles, while at the same time redacting hundreds more. It's a ''process'', so you can't use the argument "You've got somethign on ''Attack of the Graske'' so that means you must have something on ''Worlds in Time'' | :Don't mistake "having a page" for "what we cover". We're on a multi-year saga to define the scope of the wiki. As with the issues expressed at [[Forum:BBV and canon policy]]. we start from a position where the wiki wasn't policed and was covering everything that ''vaguely'' had an association with the DWU to firming up the borders a bit. [[User:Tangerineduel|Tangerineduel]], [[User:Revanvolatrelundar|Revanvolatrelundar]] and I have been trying to actively prune the wiki for a while now, and we've deleted scores of articles, while at the same time redacting hundreds more. It's a ''process'', so you can't use the argument "You've got somethign on ''Attack of the Graske'' so that means you must have something on ''Worlds in Time'' | ||
Line 155: | Line 155: | ||
::'''Doesn't the ban we already have in place against the FASA RPG naturally cover all RPGs?''' | ::'''Doesn't the ban we already have in place against the FASA RPG naturally cover all RPGs?''' | ||
:Clearly, the current wording at [[T:CAN]] is not the real reason the FASA thing is banned. Narrative contradiction is the rule of the DWU, not the exception, so you can't throw something out just because it doesn't jive with another story. The real reason for the ban must surely be that RPGs are '''internally''' unstable narratives. They don't come out the same each time you play them. So anything which happens differently each time you play it shouldn't be considered a part of our tardis.wikia.com canon, because we don't know which outcome to go with. This would mean things like the | :Clearly, the current wording at [[T:CAN]] is not the real reason the FASA thing is banned. Narrative contradiction is the rule of the DWU, not the exception, so you can't throw something out just because it doesn't jive with another story. The real reason for the ban must surely be that RPGs are '''internally''' unstable narratives. They don't come out the same each time you play them. So anything which happens differently each time you play it shouldn't be considered a part of our tardis.wikia.com canon, because we don't know which outcome to go with. This would mean things like the DYD and [[FYF]] books would also be slapped with a {{tl|notdwu}} warning. I don't see anything wrong with saying: | ||
::'''Only those narratives with a consistent narrative, experienced in the same way for all those that consume that narrative, may be considered a valid source for the writing of articles.''' {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}19:51: Thu 29 Mar 2012 </span> | ::'''Only those narratives with a consistent narrative, experienced in the same way for all those that consume that narrative, may be considered a valid source for the writing of articles.''' {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}19:51: Thu 29 Mar 2012 </span> | ||
Line 193: | Line 193: | ||
== Getting back to the question of RPGs == | == Getting back to the question of RPGs == | ||
I note upthread that we've had even more new comments that are off topic. We're not debating the whole of canon policy. This section isn't about ''Search Out Space'' or ''Dimensions in Time'' or the broader canon policy. I emphasise again that "canon policy" doesn't mean "canon". It means merely what are the limits of this wiki. The need for the distinction is obvious when you think of thorny fan bugbears like the question of whether the Doctor is half human. The sources you're allowed to bring into the consideration of that question matter very much to the answer you're going to get. If you can't bring in ''[[The Forgotten]]'', just because it's a comic book, then you're going to have a different answer than if you do. Thus when we say "canon policy" we are talking more about what this wiki allows you to bring to bear on any particular subject. We're not actually trying to tell you what to believe about canon. If you want to make ''Worlds in Time'' a part of your personal canon, that's fine. | I note upthread that we've had even more new comments that are off topic. We're not debating the whole of canon policy. This section isn't about ''Search Out Space'' or ''Dimensions in Time'' or the broader canon policy. I emphasise again that "canon policy" doesn't mean "canon". It means merely what are the limits of this wiki. The need for the distinction is obvious when you think of thorny fan bugbears like the question of whether the Doctor is half human. The sources you're allowed to bring into the consideration of that question matter very much to the answer you're going to get. If you can't bring in ''[[The Forgotten (comic story)|The Forgotten]]'', just because it's a comic book, then you're going to have a different answer than if you do. Thus when we say "canon policy" we are talking more about what this wiki allows you to bring to bear on any particular subject. We're not actually trying to tell you what to believe about canon. If you want to make ''Worlds in Time'' a part of your personal canon, that's fine. | ||
The question before us, again, is '''nothing to do with canon''' in the way that fans usually use it to denote whether a story is ''in continuity''. Rather, it's whether it makes sense to allow RPGs into our list of things which comprise our list of approved sources? | The question before us, again, is '''nothing to do with canon''' in the way that fans usually use it to denote whether a story is ''in continuity''. Rather, it's whether it makes sense to allow RPGs into our list of things which comprise our list of approved sources? | ||
Line 206: | Line 206: | ||
: Okay, what about this: If your actions as the player affect the events of the charactors or events dramatically, then it is non-canonical. I.e. there are two diffrent paths, dramatically diffrent from each other. (Which I would images is so for many of FASA's stuff. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 00:08, March 30, 2012 (UTC) | : Okay, what about this: If your actions as the player affect the events of the charactors or events dramatically, then it is non-canonical. I.e. there are two diffrent paths, dramatically diffrent from each other. (Which I would images is so for many of FASA's stuff. [[User:OttselSpy25|OS25]] ([[User Talk:OttselSpy25|talk to me, baby.]]) 00:08, March 30, 2012 (UTC) | ||
::So your rule hinges on various different editors interpreting a vague adverb? Doesn't immediately strike me as the wisest course of action. It's much clearer just to say "no RPGs, no MMOs, no MMORPGs, no | ::So your rule hinges on various different editors interpreting a vague adverb? Doesn't immediately strike me as the wisest course of action. It's much clearer just to say "no RPGs, no MMOs, no MMORPGs, no DYD, no [[FYF]], no game in which you are playing a character that has no name or one that you have yourself named." {{user:CzechOut/Sig}}{{User:CzechOut/TimeFormat}}01:15: Mon 02 Apr 2012 </span> | ||
::: Darn. Knew I shouldn't have brought FYF up... Okay, for starters, let's root out any stories where you LITERALLY are the character. Now, say what you like about WiT, but your not REALLY playing yourself, your playing a chareactor you design. I think we need to mark out ''[[Attack of the Graske]]''... Maybe. | ::: Darn. Knew I shouldn't have brought FYF up... Okay, for starters, let's root out any stories where you LITERALLY are the character. Now, say what you like about WiT, but your not REALLY playing yourself, your playing a chareactor you design. I think we need to mark out ''[[Attack of the Graske]]''... Maybe. | ||
Line 222: | Line 222: | ||
:::: Good policies are clear. ''Straightforward'' is an incredibly vague and unenforceable term. And that's the thing I don't think you're considering. You're trying to write a policy that will somehow exclude everything except for ''WIT''. I'm trying to get to something that I and other admin can easily ''enforce''. I need a policy that's '''actionable'''. | :::: Good policies are clear. ''Straightforward'' is an incredibly vague and unenforceable term. And that's the thing I don't think you're considering. You're trying to write a policy that will somehow exclude everything except for ''WIT''. I'm trying to get to something that I and other admin can easily ''enforce''. I need a policy that's '''actionable'''. | ||
::::Saying something like "no RPGs, no MMOs, no MMORPGs, no | ::::Saying something like "no RPGs, no MMOs, no MMORPGs, no DYD, no [[FYF]], no game in which you are playing a character that has no name or one that you have yourself named" is clear. The only doubt we'd have as admin is determining whether the thing in question is an RPG, MMO, MMORPG, DYD, or FYF. | ||
::::Your proposal would require admin to make ''several'' determinations. First we'd have to check if it's an RPG. Then we'd have to check whether the narrative was "straightforward" (whatever that means). Then we'd have to look at whether the characters "if changed do not affect the narrative'. Then we'd have to determine if those characters are "literally the player". | ::::Your proposal would require admin to make ''several'' determinations. First we'd have to check if it's an RPG. Then we'd have to check whether the narrative was "straightforward" (whatever that means). Then we'd have to look at whether the characters "if changed do not affect the narrative'. Then we'd have to determine if those characters are "literally the player". |