Ghost Engines (game): Difference between revisions

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|writer      = [[Gareth Ryder-Hanrahan]]
|writer      = [[Gareth Ryder-Hanrahan]]
|publisher    = Cubicle Seven
|publisher    = Cubicle Seven
|release date = [[8 June (releases)|8 June ]] [[2016 (releases)|2016]]
|release date = [[8 June (releases)|8 June]] [[2016 (releases)|2016]]
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* [[Bert (Ghost Engines)|Bert]]
* [[Bert (Ghost Engines)|Bert]]
* [[Mr Rook]]
* [[Mr Rook]]
* [[Kith (Ghost Engines)]|Kith]
* [[Kith (Ghost Engines)|Kith]]
* [[Inspector Crannel]]
* [[Inspector Crannel]]
* [[Uncle Paul]]
* [[Uncle Paul]]
* [[Steamborgs]]
* [[Steamborgs]]


== References ==
== Worldbuilding ==
''To be added''
''To be added''


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{{Template:Doctor Who Roleplaying Game adventures}}
{{Template:Doctor Who Roleplaying Game adventures}}
[[Category: Doctor Who role-playing games]]
 
[[Category:Doctor Who role-playing games]]
[[Category:Adventures in Time and Space: The Roleplaying Game adventures]]
[[Category:Adventures in Time and Space: The Roleplaying Game adventures]]

Revision as of 18:03, 6 September 2023

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This subject is not a valid source for writing our in-universe articles, and may only be referenced in behind the scenes sections or other invalid-tagged articles.

Ghost Engines was an adventure for the Doctor Who Roleplaying Game, included in the sourcebook All of Time and Space - Volume 1.

Publisher's summary

A prison ship from the far future has crashed into Earth’s past and its cargo – a tyrannical psychic vampire named Zoroth, along with a gang of batlike monsters – has been unwittingly freed beneath Victorian London. The ship’s warden and gaoler, a psychic alien named Peqod, managed to survive the crash too and is preventing Zoroth from escaping the past. But Zoroth wants his revenge, and with the help of a Victorian engineer named Sir Arnold Heath is building a gigantic time trap to capture Peqod so that he might return to have his revenge on the future.

Now, the railways of England have been turned to a darker purpose and strange ghost trains stalk the landscape, searching for Peqod. But, as the net closes in and the time trap prepares to spring, unwitting time travellers are ensnared instead…

Characters

Note that due to the fluid, interactive nature of tabletop roleplaying games, not all of these characters will be encountered during the story and/or may be swapped out or modified at the Gamemaster's discretion. All names are as presented in the text.

Worldbuilding

To be added

Notes