Green Fingers (comic story): Difference between revisions

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{{real world}}
{{real world}}
{{ImageLinkComics}}
{{ImageLinkComics}}
{{Infobox Story
{{Infobox Story SMW
|image=  
|image= DWA Green Fingers.jpg
|series=[[DWA comic stories]]
|series = [[DWA comic stories]]
|number=
|number=
|doctor= Tenth Doctor
|doctor= Tenth Doctor
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|enemy= Genetically Modified Plants
|enemy= Genetically Modified Plants
|setting= A [[space station]]  
|setting= A [[space station]]  
|writer= [[Mike Tucker]]
|writer= Mike Tucker
|artist= [[John Ross]]  
|artist= [[John Ross]]  
|colourist= [[Alan Craddock]]
|colourist= [[Alan Craddock]]
Line 16: Line 16:
|editor= [[Moray Laing]]
|editor= [[Moray Laing]]
|publication= [[DWA 24]]-[[DWA 25|25]]
|publication= [[DWA 24]]-[[DWA 25|25]]
|release date= [[28 February (releases)|28 February]]-[[14 March (releases)|14 March]] 2007
|release date= 28 February - 14 March 2007
|publisher= BBC Magazines
|publisher= BBC Magazines
|format= Comic - 2 parter (12 pages)
|format= Comic
|epcount = 2
|prev= 13 O'Clock (comic story)
|prev= 13 O'Clock (comic story)
|next= The Snag Finders (comic story)
|next= The Snag Finders (comic story)
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* [[Jerrix]]
* [[Jerrix]]


== References ==
== Worldbuilding ==
''to be added''
''to be added''


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[[Category:Tenth Doctor DWA comic stories]]
[[Category:Tenth Doctor DWA comic stories]]
[[Category:2007 comic stories]]
[[Category:2007 comic stories]]
[[Category:Tenth Doctor comic stories]]
[[Category:Two part comics]]

Latest revision as of 21:36, 20 January 2024

RealWorld.png

Green Fingers was a Doctor Who Adventures comic story featuring the Tenth Doctor.

Summary[[edit] | [edit source]]

Part one[[edit] | [edit source]]

Expecting to find himself at Baz's Easy Diner on the eastern desert of Agrellian Thaxis, the Tenth Doctor finds himself instead arriving inside a biodome in space. Modified (and carnivorous) plants grow fast in light — even the light from the sonic screwdriver.

Passing himself off as an inspector with his psychic paper, the Doctor meets the civil research team of Professor Flynt. She is at odds with her colleague, Professor Brask, who believes the plant research experiments could be more profitable with a military aim than for food crops.

While Flynt is distracted by the Doctor's arrival, Brask breaks into the seed store. Fighting off a robot guard, he flees in an escape pod to board a waiting Weapontek Battlecruiser. With Brask having overridden all of the station's controls, the Doctor and Flynt are trapped in the biodome as it shifts out of geostationary orbit and into view of a nearby sun. The direct exposure of the sun on the plants causes them to go wild and crash through the glass walls of the dome.

Part two[[edit] | [edit source]]

Onboard the Weapontek Battlecruiser, Professor Brask and his "client" Jerrix watched as the plants attack in response to the increase in direct sunlight of a nearby sun. The research biodome moves out of the planet's shadow and out of control.

The Doctor, using the laboratory, mixes some green chemicals to create a repellent that clears a path for their escape. Professor Flynt leads the Doctor to the space station's control systems. By disabling the main controls (sabotaged by Brask before he left). The Doctor leaves the secondary systems to take over. He restores the stations to its former orbit in the planet's shadow. Overriding the robot's control protocols, he convinces the robots that the plant growth is a virulent strain of Centurian Strangle Weed, which the robots don't like.

The robots begin a ferocious cleanup of the vegetation. All sorted, the Doctor tinkers a bit more and activates a tractor beam on board the space station. This traps Jerrix and Brask before they can leave. The police arrive to take Brask and Jerrix away and the Doctor turns down Flynt's offer to stay and help her. He leaves her with a reverse spectrum therapy without nasty side effects that she might like to try on the plants.

Characters[[edit] | [edit source]]

Worldbuilding[[edit] | [edit source]]

to be added

Notes[[edit] | [edit source]]

  • The DWA comic strip adventures were aimed at a younger audience and the artwork and colours were bold and bright, reflecting the tone of the magazine.
  • Self contained, one part stories were the norm in the early issues, later being expanded to two-parters for a while before returning to standalone stories.

Original print details[[edit] | [edit source]]

Publication with page count and closing captions

  1. DWA 24 (6 pages) DON'T MISS PART TWO IN THE NEXT ISSUE!
  2. DWA 25 (6 pages) A BRAND-NEW ADVENTURE STARTS NEXT ISSUE!
  • No reprints to date.

Continuity[[edit] | [edit source]]

to be added