Stormrise (game): Difference between revisions

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[[Category:Doctor Who role-playing games]]
[[Category:Adventures in Time and Space: The Roleplaying Game adventures]]
[[Category:Adventures in Time and Space: The Roleplaying Game adventures]]

Latest revision as of 21:36, 13 September 2024

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Stormrise was an adventure included in the Twelfth Doctor version of the Doctor Who Roleplaying Game sourcebook.

Publisher's summary[[edit] | [edit source]]

In this adventure the characters visit a coastal village as it is engulfed by a horrific storm. Hiding in the storm is an evil force that seeks control of powerful Time Lord technology. Can the characters hold off disaster?

Characters[[edit] | [edit source]]

Note that due to the fluid, interactive nature of tabletop roleplaying games, not all of these characters will be encountered during the story and/or may be swapped out or modified at the Gamemaster's discretion. All names are as presented in the text.

Worldbuilding[[edit] | [edit source]]

Time Lords and the Time War[[edit] | [edit source]]

  • During the Time War, three Time Lords trying to escape the time lock created the Vector Key, a means of allowing time travel that uses empathic circuits to form a psychic bond, allowing three or more people to travel in time and space. The Vector Key escaped the Time War and crashed on Earth without its operators.

Notes[[edit] | [edit source]]

  • The opening premise of this adventure - a coastal village beset by storms - is not dissimilar to that of the very first Doctor Who Roleplaying Game adventure, Arrowdown.
  • As with other stories included in rulebook releases, no specific writer is credited for this story.
  • Promotional photos and screencaps used to illustrate moments from this adventure include In the Forest of the Night, Listen, The Caretaker, and Mummy on the Orient Express.