Prisoner's Dilemma: Difference between revisions
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The prisoner's dilemma is a theoretical problem used in game theory, which demonstrates how cooperation, or a lack of it, can affect the outcome of a situation. If two prisoners are separated and each is given the opportunity to betray his accomplice, there are several different outcomes depending on what he decides and what his accomplice does. | The '''prisoner's dilemma''' is a theoretical problem used in game theory, which demonstrates how cooperation, or a lack of it, can affect the outcome of a situation. If two prisoners are separated and each is given the opportunity to betray his accomplice, there are several different outcomes depending on what he decides and what his accomplice does. | ||
Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the blackboard in his office at [[Maiden's Point]]. [[Seventh Doctor|The Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[DW]]: ''[[The Curse of Fenric]]'') | Dr. [[Judson]] had a logic diagram of the prisoner's dilemma on the blackboard in his office at [[Maiden's Point]]. [[Seventh Doctor|The Doctor]] recognised it immediately, which enabled him to break the ice with Judson. ([[DW]]: ''[[The Curse of Fenric]]'') | ||
[[Category:Theories and concepts]] | [[Category:Theories and concepts]] |
Revision as of 13:31, 6 October 2010
The prisoner's dilemma is a theoretical problem used in game theory, which demonstrates how cooperation, or a lack of it, can affect the outcome of a situation. If two prisoners are separated and each is given the opportunity to betray his accomplice, there are several different outcomes depending on what he decides and what his accomplice does.
Dr. Judson had a logic diagram of the prisoner's dilemma on the blackboard in his office at Maiden's Point. The Doctor recognised it immediately, which enabled him to break the ice with Judson. (DW: The Curse of Fenric)