The Hunt of Doom (comic story): Difference between revisions

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==Notes==
==Notes==
* Supporting the series of collectable Doctor Who trading cards, the magazine carried a regular, four page, individually titled comic strip of the Tenth Doctor’s adventures.
* Supporting the series of collectable Doctor Who trading cards, the magazine carried a regular four page, individually titled comic strip of the Tenth Doctor’s adventures.
* The artwork and colours were bold and bright, reflecting the tone of the magazine and, as with [[Doctor Who Adventures]], it reflected the appeal to readers younger than those catered to by [[Doctor Who Magazine]].
* The artwork and colours were bold and bright, reflecting the tone of the magazine and, as did [[Doctor Who Adventures]], reflected the appeal to readers younger than those catered to by [[Doctor Who Magazine]].


==References==
==References==

Revision as of 12:16, 2 September 2011

RealWorld.png

Opening narration box

The Doctor and Rose head to another planet to try and find some more guests from Platform One...

Summary

Having found a useful book on power-boosted transmats in the Reading Dome the Doctor and Rose arrive at Gameworld Gama, a hunting location owned by Mr and Mrs Pakoo, hoping to pick up the trail of lectra energy leaks, which seems to have occurred around all their recent landings. When the Doctor discovers humans have been brought from a pet shop, and are being used in the Royal Hunt, the Doctor insists the games stop. But before he can flash his psychic paper ID, the Pakoo guards attack. Rescued by the surviving humans the Doctor and Rose make their escape, dropping his psychic-paper as they head to the swamps with the Pakoo guards in pursuit. The Pakoos aerial attack is thwarted by the Doctor using his sonic screwdriver to ignite the swamp gases. The Huntmasters catch up to them and, having found the Doctor's ID, which reads as personal assistant to President Kaakaa herself, apologise and offer them assistance. The Doctor orders them to send the humans home and returns with the Huntmasters to deliver a warning to Mr and Mrs Pakoo, only to find they too have disappeared – but this time leaving a trail for the Doctor to follow.


ArtistJohn Ross

Characters

  • Tenth Doctor
  • Rose Tyler
  • Pakoo – an alien race descended from Birds of Prey. Helped arrange planetary game hunts, which included using Humans as prey, for paying customers and royalty.

Original print details

Installment, publication title with page count and closing caption.

  • 5/6 DWBIT 5 (4 pages) TO BE CONTINUED!!!
  • No reprints to date.

Notes

  • Supporting the series of collectable Doctor Who trading cards, the magazine carried a regular four page, individually titled comic strip of the Tenth Doctor’s adventures.
  • The artwork and colours were bold and bright, reflecting the tone of the magazine and, as did Doctor Who Adventures, reflected the appeal to readers younger than those catered to by Doctor Who Magazine.

References

  • The Battles in Time comic strip often sought to associatethe Doctor here with the one seen on screen by utilising various 'props' from the TV series: blue/brown suit, intelligent-looking glasses, sonic screwdriver and psychic paper.
  • In this strip the psychic paper is used (to identify the Doctor as a personal assistant to President Kaakaa herself) and the sonic screwdriver is used to ignite marsh gases. The Doctor has previously used his sonic screwdriver to ignite marsh gases in the TV story Carnival of Monsters, while trying to escape the Drashigs in the Miniscope.

Continuity

to be added

Timeline

External links