The Hunt of Doom (comic story): Difference between revisions

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{{title|''{{PAGENAME}}''}}
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{{Infobox Comic|
{{Infobox Story SMW
comic name= [[The Hunt of Doom]] |
|image= The Hunt of Doom.jpg
image= [[file: BIT10dr.jpg |250px]]|
|series=[[DWBIT comic stories|''DWBIT'' comic stories]]
series= [[Doctor Who comic strip stories|Doctor Who]] -<BR>[[Tenth Doctor comic strip stories]]|
|doctor= Tenth Doctor
doctor= [[Tenth Doctor]]|
|companions= [[Rose Tyler|Rose]]
companions= [[Rose Tyler]]|
|enemy=  
enemy= |
|setting= [[Gameworld Gamma]], [[5,000,000,000]]  
year= [[Gameworld Gamma]], [[5,000,000,000]]|  
|writer= Steve Cole
writer= [[Steve Cole]]|
|artist= [[John Ross]]
artist= [[John Ross]]|  
|colourist= [[Alan Craddock]]
colourist= [[Alan Craddock]]|
|letterer= not stated  
lettering= not stated |
|editor= [[Ben Robinson]]
editor= [[Ben Robinson]]|
|publication= [[DWBIT 5]]  
publication title= [[DWBIT 5|5]] |
|release date= 15 November 2006
publication dates= [[15th November]] [[2006]]|
|publisher= GE Fabbri Ltd
publisher= [[GE Fabbri Ltd]]|
|format= Comic<br/>Part 5 of 6
format= Comic - Part 5 of 6 (4 pages)|
|epcount = 1
previous story= [[The Macrobe Menace]] |
|prev= The Macrobe Menace (comic story)
next story= [[Reunion of Fear]]|
|next= Reunion of Fear (comic story)
}}
}}'''''The Hunt of Doom''''' was a comic story printed in ''[[Doctor Who: Battles in Time]]''. It was written by [[Stephen Cole]].
==Opening narration box==
 
== Opening narration box ==
The Doctor and Rose head to another planet to try and find some more guests from [[Platform One]]...
The Doctor and Rose head to another planet to try and find some more guests from [[Platform One]]...


==Summary==
== Summary ==
Having found a useful book on power-boosted transmats in the Reading Dome the Doctor and Rose arrive at Gameworld Gama, a hunting location owned by [[Mr and Mrs Pakoo]], hoping to pick up the trail of [[lectra energy]] leaks, which seems to have occurred around all their recent landings. When the Doctor discovers humans have been brought from a pet shop, and are being used in the Royal Hunt, the Doctor insists the games stop. But before he can flash his [[psychic paper]] ID, the Pakoo guards attack. Rescued by the surviving humans the Doctor and Rose make their escape, dropping his psychic-paper as they head to the swamps with the Pakoo guards in pursuit. The Pakoos aerial attack is thwarted by the Doctor using his [[sonic screwdriver]] to ignite the swamp gases. The Huntmasters catch up to them and, having found the Doctor's ID, which reads as personal assistant to President Kaakaa herself, apologise and offer them assistance. The Doctor orders them to send the humans home and returns with the Huntmasters to deliver a warning to Mr and Mrs Pakoo, only to find they too have disappeared but this time leaving a trail for the Doctor to follow.
Having found a useful book on power-boosted transmats in the Reading Dome, the Doctor and Rose arrive at Gameworld Gama, a hunting location owned by [[Pacoo|Mr and Mrs Pakoo]]. They hope to pick up the trail of [[lectra energy]] leaks which seems to have occurred around all their recent landings.
 
When the Doctor discovers humans have been brought from a pet shop and are being used in the Royal Hunt, he insists the games stop. Before he can flash his [[psychic paper]] ID, the Pakoo guards attack. Rescued by the surviving humans the Doctor and Rose make their escape, dropping his psychic paper as they head to the swamps with the Pakoo guards in pursuit.
 
The Pakoos' aerial attack is thwarted by the Doctor using [[the Doctor's sonic screwdriver|his sonic screwdriver]] to ignite the swamp gases. The Huntmasters catch up to them and, having found the Doctor's ID which reads as personal assistant to President Kaakaa herself, apologise and offer them assistance. The Doctor orders them to send the humans home . He returns with the Huntmasters to deliver a warning to Mr and Mrs Pakoo. However, they too have disappeared but this time they have left a trail for the Doctor to follow.


<br>
== Characters ==
[[file:BITCS5.jpg|150px|Artist[[John Ross]]]]
==Characters==
* [[Tenth Doctor]]
* [[Tenth Doctor]]
* [[Rose Tyler]]
* [[Rose Tyler]]
* [[Pakoo]] – an alien race descended from Birds of Prey. Helped arrange planetary game hunts, which included using Humans as prey, for paying customers and royalty.
* [[Pakoo]]


==Original print details ==
== Worldbuilding ==
Installment, publication title with page count and closing caption.
* The Pakoos ride [[horse]]s, and say they purchased humans from a [[pet]] [[shop]].
* 5/6 [[DWBIT 5]] (4 pages) TO BE CONTINUED!!!
* No reprints to date.


==Notes==
== Notes ==
* Supporting the series of collectable Doctor Who trading cards, the magazine title, carried a regular 4 page, individually titled comic strip series of the Tenth Doctor’s adventures.
* Supporting the series of collectible ''Doctor Who'' trading cards, the magazine carried a regular four page, individually titled comic strip of the Tenth Doctor's adventures.
* Style wise, the artwork and colours were bold and bright reflecting the tone of the magazine and, as with [[Doctor Who Adventures]], it reflected the appeal to younger readers than that catered for by [[Doctor Who Magazine]].
* The artwork and colours were bold and bright, reflecting the tone of the magazine and, as did ''[[Doctor Who Adventures]]'', reflected the appeal to readers younger than those catered to by ''[[Doctor Who Magazine]]''.
* The ''Battles in Time'' comic strip sought to associate its Doctor with the one seen on screen by using "props" from the TV series: blue/brown suit, intelligent-looking glasses, [[the Doctor's sonic screwdriver|sonic screwdriver]] and [[psychic paper]].


==References==
=== Original print details ===
* The Battles in Time comic strip often sought to reinforce the Doctor character with that as seen on screen by utilising various 'props' used in the TV series. Namely; blue/brown suit, intelligent-looking glasses, [[sonic screwdriver]] and [[psychic paper]]. 
* 5/6 [[DWBIT 5]] (4 pages) TO BE CONTINUED!!!
* In this strip the [[psychic paper]] is used (to identify the Doctor as a personal assistant to President Kaakaa herself) and the [[sonic screwdriver]] is used to ignite marsh gasses. The Doctor has previously used his [[sonic screwdriver]] to ignite marsh gases in the TV story [[Carnival of Monsters]], while trying to escape the [[Drashig]]s in the [[Miniscope]].
 
==Continuity==
''to be added''
 
==[[Tenth Doctor - Timeline|Timeline]]==
*This story takes place after [[DWBIT]]: ''[[The Macrobe Menace]]''
*This story takes place before [[DWBIT]]: ''[[Reunion of Fear]]''


==External links==
== Continuity ==
* [http://www.battlesintime.com Doctor Who: Battles in Time official website, with magazine and trading cards details]
* The Doctor mentions a book he picked up being useful in discovering how to find the kidnapped survivors of [[Platform One]]. He visited a library to find such a book in [[COMIC]]: ''[[The Macrobe Menace (comic story)|The Macrobe Menace]]''.
* When the Doctor first mentions Gameworld Gamma, Rose hopes they aren't going to encounter any deadly [[game show]]s like they did in [[TV]]: ''[[Bad Wolf (TV story)|Bad Wolf]].''
{{TitleSort}}
{{TitleSort}}


[[Category:Tenth Doctor comic stories|Hunt of Doom]]
[[Category:DWBIT comic stories]]
[[Category:DWBIT comic stories|Hunt of Doom]]
[[Category:Stories set in 5000000000]]
[[Category:Stories set in 5 Billion CE|Hunt of Doom]]
[[Category:2006 comic stories]]

Latest revision as of 21:48, 16 January 2024

RealWorld.png

The Hunt of Doom was a comic story printed in Doctor Who: Battles in Time. It was written by Stephen Cole.

Opening narration box[[edit] | [edit source]]

The Doctor and Rose head to another planet to try and find some more guests from Platform One...

Summary[[edit] | [edit source]]

Having found a useful book on power-boosted transmats in the Reading Dome, the Doctor and Rose arrive at Gameworld Gama, a hunting location owned by Mr and Mrs Pakoo. They hope to pick up the trail of lectra energy leaks which seems to have occurred around all their recent landings.

When the Doctor discovers humans have been brought from a pet shop and are being used in the Royal Hunt, he insists the games stop. Before he can flash his psychic paper ID, the Pakoo guards attack. Rescued by the surviving humans the Doctor and Rose make their escape, dropping his psychic paper as they head to the swamps with the Pakoo guards in pursuit.

The Pakoos' aerial attack is thwarted by the Doctor using his sonic screwdriver to ignite the swamp gases. The Huntmasters catch up to them and, having found the Doctor's ID which reads as personal assistant to President Kaakaa herself, apologise and offer them assistance. The Doctor orders them to send the humans home . He returns with the Huntmasters to deliver a warning to Mr and Mrs Pakoo. However, they too have disappeared — but this time they have left a trail for the Doctor to follow.

Characters[[edit] | [edit source]]

Worldbuilding[[edit] | [edit source]]

  • The Pakoos ride horses, and say they purchased humans from a pet shop.

Notes[[edit] | [edit source]]

  • Supporting the series of collectible Doctor Who trading cards, the magazine carried a regular four page, individually titled comic strip of the Tenth Doctor's adventures.
  • The artwork and colours were bold and bright, reflecting the tone of the magazine and, as did Doctor Who Adventures, reflected the appeal to readers younger than those catered to by Doctor Who Magazine.
  • The Battles in Time comic strip sought to associate its Doctor with the one seen on screen by using "props" from the TV series: blue/brown suit, intelligent-looking glasses, sonic screwdriver and psychic paper.

Original print details[[edit] | [edit source]]

  • 5/6 DWBIT 5 (4 pages) TO BE CONTINUED!!!

Continuity[[edit] | [edit source]]

  • The Doctor mentions a book he picked up being useful in discovering how to find the kidnapped survivors of Platform One. He visited a library to find such a book in COMIC: The Macrobe Menace.
  • When the Doctor first mentions Gameworld Gamma, Rose hopes they aren't going to encounter any deadly game shows like they did in TV: Bad Wolf.