Ambient complexity: Difference between revisions

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According to the [[TARDIS information system]], '''ambient complexity''' was an environmental condition which could cause a [[regeneration]] to fail. The solution to the problem of a "busy background" was, according to the information system, a [[Zero Room]] or an "eminently more effective" real, neutral location like the "habitation" of [[Castrovalva]]. ([[TV]]: ''[[Castrovalva (TV story)|Castrovalva]]'')
According to the [[TARDIS information system]], '''ambient complexity''' was an environmental condition which could cause a [[regeneration]] to fail. The solution to the problem of a "busy background" was, according to the information system, a [[Zero Room]] or an "eminently more effective" real, neutral location like the "habitation" of [[Castrovalva]]. ([[TV]]: ''[[Castrovalva (TV story)|Castrovalva]]'')
[[Category:Regeneration]]
[[Category:Regeneration]]

Revision as of 04:46, 26 February 2019

According to the TARDIS information system, ambient complexity was an environmental condition which could cause a regeneration to fail. The solution to the problem of a "busy background" was, according to the information system, a Zero Room or an "eminently more effective" real, neutral location like the "habitation" of Castrovalva. (TV: Castrovalva)