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The '''Escape Room''' was an [[escape room]] in [[Cardiff]]. It was used by [[Escape (Escape Room)|Escape]] to test people before the arrival of [[God (Future Pain)|God]]. ([[AUDIO]]: ''[[Escape Room (audio story)|Escape Room]]'')
The '''Escape Room''' was an [[escape room]] in [[Cardiff]]. It was accessed above a [[pub]], where the players were welcomed by [[Escape (Escape Room)|Escape]] before being rendered unconscious by a [[gas]] and taken elsewhere. ([[AUDIO]]: ''[[Escape Room (audio story)|Escape Room]]'')
 
== History ==
[[Escape (Escape Room)|Escape]], a [[Sorvix]], used the Escape Room to prepare [[Earth]] for the arrival of [[God (Future Pain)|God]] by testing [[human]]s and guiding them to the [[True Faith]] through [[Stockholm syndrome]]. He tested hundreds of people, who all failed and died.
 
[[Ng]], [[Rhys Williams]], [[St John Colchester]] and [[Colin Colchester-Price]] played the game after being directed there by [[Yvonne Hartman (Pete's World)|Yvonne Hartman]]. They beat the game after Mr Colchester secretly saved Rhys from falling to his death and they all left alive. Ng later returned and locked Escape in one of the first rooms, leaving him to die. ([[AUDIO]]: ''[[Future Pain (audio story)|Future Pain]]'')
 
== Puzzles ==
The four players were split up and put on two paths, both beginning in individual rooms with a [[combination]] [[padlock]] and the code for their partner's padlock on the wall. To get out, each had to knock on the wall to communicate each other's numbers.
 
Upon exiting, one pair (Pair 1) entered a room with blades of various [[metal]]s which were unwittingly controlled by the other pair (Pair 2) in another room, who had to solve a puzzle involving the [[periodic table]] to move on. They then followed a [[jungle]] path to the next room.
 
The two pairs were reunited in a room in which they were separated by [[glass]] and could communicate over an [[intercom]]. The objective was to climb [[ladder]]s to the hatches in the ceiling by pressing buttons which would give an [[electric shock]] to their counterpart on the other side and allow them to climb more rungs.
 
Separated again, Pair 1 had to help one another cross a pool of [[acid]] whilst Pair 2 avoided jets of [[flame]] which could be predicted by the [[music]]al notes that preceded them.
 
Pair 1 moved on to a cold room where they had to use [[crampon]]s and a [[rope]] [[gun]] to climb a spiral staircase of downward-slanted plates of [[ice]] over a seemingly bottomless pit. [[Escape (Escape Room)|Escape]] told them both to kill the other to move on.
 
The pairs were once again reunited, again separated by glass, in a room in which they both had a silver [[lever]] which they were told would, if pulled, kill their team to save the other, and a gold lever which would do the opposite. However, only the gold lever was operational. After it was pulled, doors appeared and they had to take a leap of [[faith]] by leaving through them. ([[AUDIO]]: ''[[Escape Room (audio story)|Escape Room]]'')
[[Category:Cardiff locations]]
[[Category:Cardiff locations]]

Revision as of 13:58, 28 June 2020

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The Escape Room was an escape room in Cardiff. It was accessed above a pub, where the players were welcomed by Escape before being rendered unconscious by a gas and taken elsewhere. (AUDIO: Escape Room)

History

Escape, a Sorvix, used the Escape Room to prepare Earth for the arrival of God by testing humans and guiding them to the True Faith through Stockholm syndrome. He tested hundreds of people, who all failed and died.

Ng, Rhys Williams, St John Colchester and Colin Colchester-Price played the game after being directed there by Yvonne Hartman. They beat the game after Mr Colchester secretly saved Rhys from falling to his death and they all left alive. Ng later returned and locked Escape in one of the first rooms, leaving him to die. (AUDIO: Future Pain)

Puzzles

The four players were split up and put on two paths, both beginning in individual rooms with a combination padlock and the code for their partner's padlock on the wall. To get out, each had to knock on the wall to communicate each other's numbers.

Upon exiting, one pair (Pair 1) entered a room with blades of various metals which were unwittingly controlled by the other pair (Pair 2) in another room, who had to solve a puzzle involving the periodic table to move on. They then followed a jungle path to the next room.

The two pairs were reunited in a room in which they were separated by glass and could communicate over an intercom. The objective was to climb ladders to the hatches in the ceiling by pressing buttons which would give an electric shock to their counterpart on the other side and allow them to climb more rungs.

Separated again, Pair 1 had to help one another cross a pool of acid whilst Pair 2 avoided jets of flame which could be predicted by the musical notes that preceded them.

Pair 1 moved on to a cold room where they had to use crampons and a rope gun to climb a spiral staircase of downward-slanted plates of ice over a seemingly bottomless pit. Escape told them both to kill the other to move on.

The pairs were once again reunited, again separated by glass, in a room in which they both had a silver lever which they were told would, if pulled, kill their team to save the other, and a gold lever which would do the opposite. However, only the gold lever was operational. After it was pulled, doors appeared and they had to take a leap of faith by leaving through them. (AUDIO: Escape Room)