Designer (crew): Difference between revisions

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* ''[[The Pirate Planet (TV story)|The Pirate Planet]]'' - [[Jon Pusey]]
* ''[[The Pirate Planet (TV story)|The Pirate Planet]]'' - [[Jon Pusey]]
* ''[[The Stones of Blood (TV story)|The Stones of Blood]]'' - [[John Stout]]
* ''[[The Stones of Blood (TV story)|The Stones of Blood]]'' - [[John Stout]]
* ''[[The Androids of Tara (TV story)|The Androids of Tara]]'' - John Stout
* ''[[The Androids of Tara (TV story)|The Androids of Tara]]'' - [[Valerie Warrender]]
* ''[[The Power of Kroll (TV story)|The Power of Kroll]]'' - [[Don Giles]]
* ''[[The Power of Kroll (TV story)|The Power of Kroll]]'' - [[Don Giles]]
* ''[[The Armageddon Factor (TV story)|The Armageddon Factor]]'' - [[Richard McManan-Smith]]
* ''[[The Armageddon Factor (TV story)|The Armageddon Factor]]'' - [[Richard McManan-Smith]]

Revision as of 16:57, 24 April 2021

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A designer was a member of the pre-production staff of the 1963 version of Doctor Who. They were responsible for designing the visual look of props, sets and sometimes graphics used in an individual serial.

The position was somewhat similar to the modern production designer, but far more limited in scope. Because designers worked only on a serial-by-serial basis, no one was in charge of the overall look of the episodes. Hence some important design elements, as with the first TARDIS interior, were simply the product of the original designer, Peter Brachacki — who never worked on Doctor Who again.

Also, the designer had oversight of fewer visual elements than the production designer. In particular, the designer had extremely limited interaction with the costume department. Thus, if a monster was achieved by the use of a costume, as with the Cybermen, it was the costume supervisor, and not the designer, who created the look. This is one of the reasons that the Cybermen changed in almost every appearance, whereas the Daleks — achieved through the use of a prop — remained stable.

In some instances, the job of the early Doctor Who designer more closely resembled that of a concept artist. Because Doctor Who for many years lacked the ability to construct its own models and props, they had to subcontract the work to firms outside the BBC's control. The designer would submit a detailed drawing and hope that the manufacturer could adhere to it. If the firm failed to adhere to the design, there was often little the designer could do about it before filming began. This problem abated somewhat in the 1970s and 1980s, as Doctor Who's ability to call on the in-house workshop increased.

Nevertheless, the designer was not in any kind of formal control of the people who executed his designs. Like he himself, individual artisans and craftspeople would've been assigned to Doctor Who per serial by a BBC scheduler. They were all employees of the BBC, rather than employees of Doctor Who. This is decidedly not the case of the modern production designer who, as the head of the art department within a production company that is technically distinct from BBC Wales, has managerial oversight of hundreds of employees.

Designers of Doctor Who

Season 1

Season 2

Season 3

Season 4

Season 5

Season 6

Season 7

Season 8

Season 9

Season 10

Season 11

Season 12

Season 13

Season 14

Season 15

Season 16

Season 17

Season 18

Season 19

Season 20

Season 21

Season 22

Season 23 The Trial of a Time Lord

Season 24

Season 25

Season 26

Designers of K9 and Company