The Genius Trap (comic story): Difference between revisions
No edit summary |
m (Sentence case per TARDIS:Manual of Style#Headings External Link to External link) |
||
Line 42: | Line 42: | ||
''to be added'' | ''to be added'' | ||
==External | ==External links== | ||
* [http://www.drwho-online.co.uk/DWA/DWA.htm The official BBC Magazine site with cover gallery and news of the latest available issue.] | * [http://www.drwho-online.co.uk/DWA/DWA.htm The official BBC Magazine site with cover gallery and news of the latest available issue.] | ||
Revision as of 12:16, 29 May 2010
Summary
The Doctor and Wolfie return with Heather to Edinburgh University, only to find the whole campus using a new puzzle game and over the past days kids have been missing. The Doctor decides to find out about this puzzle game with Wolfie tagging along. The Doctor gets one of these devices and completes it easily, throws it a way to get a space hopper. Meanwhile Wolfie catches it and is kidnapped by to crazy guys. He is taken to a Bacothormeon, which once it decides whether or not to take Wolfie's brain, attemptes to do so. Only to be stopped by the Doctor who follows the signal to the alien and overloads it's brain with his memories of 10 lifetimes in one blast. The alien is then reduced to it's natural state. Then the Doctor takes it home and the two guys are taken away by U.N.I.T.
Characters
References
to be added
Notes
- The DWAM comic strip adventures were very much aimed at a younger audience and the artwork and colours was bold and bright reflecting the tone of the magazine.
- Self contained one part stories were the norm in the early issues later being expanded to two-parters.
Original Print Details
- Publication with page count and closing captions
- DWA Issue 124 (4 pages)
Continuity
to be added