Death Comes to Toytown (game): Difference between revisions

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== Notes ==
== Notes ==
''to be added''  
''to be added''


== Continuity ==
== Continuity ==
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[[Category:Adventures in Time and Space: The Roleplaying Game adventures]]
[[Category:Adventures in Time and Space: The Roleplaying Game adventures]]
[[Category:Stories set in London]]
[[Category:Stories set in London]]
[[Category:Nestene/Auton stories]]
[[Category:Nestene/Auton stories]]
[[Category:2017 games]]
[[Category:2017 games]]

Latest revision as of 19:24, 3 November 2024

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Death Comes to Toytown was an adventure for the Doctor Who Roleplaying Game, included in the sourcebook Gamemaster's Companion.

Publisher's summary[[edit] | [edit source]]

There’s a little toyshop off the high street where they say the toys come to life at night. The story probably began with some drunk student or crazy old tramp looking into the window of that quaint little shop, and thinking they saw something moving in the shadows. The story is wrong, of course. Toys don’t come to life at night. They’re always alive. During the day, they bide their time, and watch, and wait…

Characters[[edit] | [edit source]]

Worldbuilding[[edit] | [edit source]]

  • The adventurers find their minds transferred into plastic toys.

Notes[[edit] | [edit source]]

to be added

Continuity[[edit] | [edit source]]

  • A small fragment of the Nestene Consciousness seen in TV: Rose [+]Loading...["Rose (TV story)"] survived, slithering through the sewers until it found a toy store.