TARDIS (video game): Difference between revisions
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'''TARDIS''' is the third of [[the Adventure Games]], a series of four games where the player will have the ability to play as the [[Eleventh Doctor]] and [[Amy Pond]]. | '''TARDIS''' is the third of [[the Adventure Games]], a series of four games where the player will have the ability to play as the [[Eleventh Doctor]] and [[Amy Pond]]. | ||
== Plot == | == Plot == |
Revision as of 16:13, 14 September 2010
TARDIS is the third of the Adventure Games, a series of four games where the player will have the ability to play as the Eleventh Doctor and Amy Pond.
Plot
The Doctor and Amy are talking in the TARDIS. Amy is saying that The Doctor can never have a holiday without trouble. Suddenly the whole TARDIS shakes and The Doctor is thrown out of the doors.
Cast and characters
Story notes
- In a video posted on the BBC Doctor Who website, Karen Gillan promoted the game and announced the alien was called the Entity.
- The story, presumably, leads directly into the fourth and final Adventure game.
- The day before TARDIS was released to download, a story was posted on the Doctor Who website called Wish You Were Here, acting as a prelude to TARDIS.
- This is the first story to actually teach the viewer/player how to fly the TARDIS and what everything on the console actually does.
References
- The TARDIS has a Drawing Room, Sun Room and a Lift.
- Things seen in the Drawing Room include:
- The Fourth Doctor's scarf.
- A cricket ball.
- The Master 's laser screwdriver is used.
- A Dalek eye stalk.
- A Cyberman chest plate.
- A fob watch.
- An Ood translation sphere.
- A Time Lord staff.
- The Journal of Impossible Things.
- A sonic blaster.
- A Sycorax staff.
- The Chronon blocker.
- A recorder.
- Elizabeth X's mask.
- The Book of the Weeping Angels.
- A gramophone
- A map of Medieval Venice.
- A distress beacon.
- Amy and the Doctor are both bad at charades.
- King Kong and Tarzan are mentioned.
- The two red levers on the console reset the TARDIS and extend the air shell.
- The drawing room is half a mile down the corridor, left, then right, then right again, then the third right, past a weird swirly thing, left, then the other left, through the sun room, past a green door, right, along a wall until it becomes slimey, down a lift to the third floor and straight ahead.
- The Entity says "I must feed". This is very similar to something the Ood said in The Impossible Planet.
- The panels of the TARDIS console are named according to function; these are the "Fabrication", "Mechanical", "Communications", "Diagnostic", "Navigation" and "Helm" panels. Many of the individual devices on the panels are named or used.
Promotion
to be added
Continuity
- Items from the previous games appear such as the Dalek Eyestalk, Chronon Blocker, Distress Beacon and a Cyberman chestplate. (VG: City of the Daleks, Blood of the Cybermen)
- The scene where the Entity breaks out of its small prison is very similar to the scene in the TV movie where the Master does the same. (DW: Doctor Who)
- The laser screwdriver is attached to the console. (DW: Last of the Time Lords)
- The cloister bell is heard.
- Amy uses the zigzag plotter. (DW: The Lodger)
- The Doctor and Amy both notice that he is rambling. (DW: The Vampires of Venice)
- The Doctor refers to the TARDIS as a female again. (DW: Rise of the Cybermen et al)
- The Doctor refers to bad things happening at Brighton Beach, and Paris. (DW: The Leisure Hive, City of Death)
- The Doctor has a Gramophone in the Drawing Room. (DW: Doctor Who)
- The Entity is stored in a flask, much like Fenric. (DW: The Curse of Fenric)
Timeline
- TARDIS occurs after VG: Blood of the Cybermen
- TARDIS occurs before