Shadows of the Vashta Nerada (video game): Difference between revisions

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The Doctor asks Oswald to give them the access codes to allow them to find the ingredients he needs to create a cure for the disease. However, Oswald forbids them them from doing so due to the danger posed to them by the Vashta Nerada. Amy and the Doctor convince Dana to give them the codes for the good of the ill.
The Doctor asks Oswald to give them the access codes to allow them to find the ingredients he needs to create a cure for the disease. However, Oswald forbids them them from doing so due to the danger posed to them by the Vashta Nerada. Amy and the Doctor convince Dana to give them the codes for the good of the ill.


Oswald and Dana reveal another piece of information: all these strange occurrences started with a mysterious flash of light. This leads the Doctor to scan the area around the base for the source of these events. The base's scanners reveal a nearby shipwreck, but it's no ordinary shipwreck. It is the wreck of famed US supplies ship, the USS Eldridge, which was part of a project to make it invisible (a project the Times Lords attempted to stop, but failed due to the ship falling through a dimensional wormhole). However, this project caused the ship to bend the laws of physics and travel through time, the elecromagnetic generator now acting as a gateway through time and space. To rid the base of the giant shark, Vashta Nerada and the sickness - the Doctor and Amy have to find their way to the USS Eldridge and deactivate the gateway.
Oswald and Dana reveal another piece of information: all these strange occurrences started with a mysterious flash of light. This leads the Doctor to scan the area around the base for the source of these events. The base's scanners reveal a nearby shipwreck, but it's no ordinary shipwreck. It is the wreck of famed US supplies ship, the USS Eldridge, which was part of a project to make it invisible (a project the Time Lords attempted to stop, but failed due to the ship falling through a dimensional wormhole). However, this project caused the ship to bend the laws of physics and travel through time, the elecromagnetic generator now acting as a gateway through time and space. To rid the base of the giant shark, Vashta Nerada and the sickness - the Doctor and Amy have to find their way to the USS Eldridge and deactivate the gateway.


==Cast==
==Cast==

Revision as of 20:33, 11 January 2011

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Shadows of the Vashta Nerda is final episode of the first series of the Adventure Games

Synopsis

London,the 23rd Century. Devastated by a deluge of biblical proportions, the city has been consumed by Davy Jones' Locker. Now The Doctor and his latest companion, Amy Pond find themselves in a deep sea base, a research station designed to study the ruins and salvage some shrapnel of hope from the wreckage. But a swarm of monstrous Vashta Nerada have invaded the facility with plans to feast on the crew. Can The Doctor and Amy survive? Only you can decide...

Plot

The Doctor and Amy arrive on Poseidon 8 just as a giant shark attacks the tunnel they are in. They are forced to escape and are left with no option but to move on, as their way back to the TARDIS is destroyed. They soon find one of the base's personnel, Martin Flenigan. He explains how there is a disease affecting the base, and that the computer, Jones, would not let him through due to the quarantine imposed. The Doctor manages to convince Jones to let them pass.

Inside Poseidon, they meet Oswald and Dana, who begin to explain the situation. The lights go out, and when Oswald and Dan begin to panic, the Doctor realises there is something else: the Vashta Nerada. When the lights come back on, Martin is found to be dead. The Doctor and Amy go to fix the generators so that they may keep the Vashta Nerada at bay. They arrive to the generator, avoiding the giant shark along the way, and are faced with two dead divers reanimated by the Vashta Nerada. They avoid them and the generator is put back on, expelling the Vashta Nerada from the two bodies once light is restored. The Doctor takes an environment status chip from one of the divers' bodies to Jones to analyse. Jones detects radiation but is unable to identify it, which the Doctor deduces is because it is Vortron Radiation, a type of radiation caused by rifts in time and space and not ordinarily found on Earth.

The Doctor asks Oswald to give them the access codes to allow them to find the ingredients he needs to create a cure for the disease. However, Oswald forbids them them from doing so due to the danger posed to them by the Vashta Nerada. Amy and the Doctor convince Dana to give them the codes for the good of the ill.

Oswald and Dana reveal another piece of information: all these strange occurrences started with a mysterious flash of light. This leads the Doctor to scan the area around the base for the source of these events. The base's scanners reveal a nearby shipwreck, but it's no ordinary shipwreck. It is the wreck of famed US supplies ship, the USS Eldridge, which was part of a project to make it invisible (a project the Time Lords attempted to stop, but failed due to the ship falling through a dimensional wormhole). However, this project caused the ship to bend the laws of physics and travel through time, the elecromagnetic generator now acting as a gateway through time and space. To rid the base of the giant shark, Vashta Nerada and the sickness - the Doctor and Amy have to find their way to the USS Eldridge and deactivate the gateway.

Cast

References

to be added

Story notes

Promotion

to be added

Rumours

to be added

Production errors

When you take control of the Doctor, the collapsed tunnel isn't there anymore.

Continuity

Timeline

External links

http://www.bbc.co.uk/doctorwho/dw/theadventuregames Template:TAG