Gallifrey: Difference between revisions

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{{Infobox Astronomical Object
[[File:Minecraft 2.jpg|thumb|300px|An example of a random world]]
|name = Gallifrey
The '''Overworld''' is the starting dimension in
|aka = The Shining World of the Seven Systems<br />The Homeworld<br />The Houseworld<br />Gannaby (mistakenly said by [[Astrid Peth]])
Minecraft. It is the only dimension that has existed throughout the development of Minecraft; [[The Nether]] was the second dimension to be added, in [[Version History#Alpha|Alpha 1.2.0]], and [[The End]] is another dimension that appeared for the first time in Beta 1.9<small>pre4</small>.
|image = Gallifrey_modern.png
|type = [[Planet]]
|location = [[Kasterborous]], [[Mutter's Spiral]]
|natives = [[Gallifreyan]]s ([[Time Lord]]s)
|appearances = [[Gallifrey - List of Appearances|List of Appearances]]
|mentions=
}}
:''For the Big Finish audio series see [[Gallifrey (audio series)]].''


'''Gallifrey''' was the [[planet|homeworld]] of the [[Time Lord]]s. ([[DW]]: ''[[The Time Warrior]]'', ''[[The Runaway Bride]]'', ''[[The End of Time (TV story)|The End of Time]]'') It was destroyed in the [[Last Great Time War]]. ([[DW]]: ''[[Dalek (TV story)|Dalek]]'') The literal translation of Gallifrey was ''"They that walk in the shadows"''. ([[NA]]: ''[[The Pit]]'')
The Overworld is the entire three dimensional space in which in-game construction can occur, encompassing the span from the level ceiling down to [[bedrock]] and extending in every direction on the horizontal plane. It is generated through a secret process which creates multiple Noise maps to create differing elevations, general chunk shapes, and complex mountain and cave systems.


== Location ==
All but four of the mobs in the game can appear in the Overworld: [[Wolf|Wolves]], [[Pig]]s, [[Sheep]], [[Cow]]s, [[Mooshroom]]s, [[Chicken]]s, [[Squid]], [[Zombie]]s, [[Skeleton]]s, [[Spider]]s, [[Spider Jockey]]s, [[Endermen]], [[Creepers]] and [[Slime]]s all spawn normally, and [[Pigs]] can, very rarely, be hit by [[lightning]], which turns them into [[Zombie Pigmen]]. Also if [[Creepers]] get hit by [[lightning]], they can turn in to Charged Creepers, though this happens very rarely. [[Ghasts]], [[Blaze]]s and [[Magma Cube]]s can only spawn in the Nether, and the [[Enderdragon]] can only spawn in [[The End]].
Gallifrey was located in the [[constellation]] of [[Kasterborous]], at galactic co-ordinates 10-0-11-0-0 by 0-2 from [[Galactic centre|Galactic Zero Centre]]. ([[DW]]: ''[[Pyramids of Mars]]'') Several accounts placed it more or less at the centre of its [[galaxy]]. ([[PDA]]: ''[[The Devil Goblins from Neptune]]'', [[EDA]]: ''[[Interference - Book Two]]'') Indeed, [[I.M. Foreman]] once specified to the [[Eighth Doctor|the Doctor]] that it wasn't in "the exact dead centre, but it's as close as you can get without ending up in a [[black hole]]". ([[EDA]]: ''[[Interference - Book One]]'') This meant that it was far from [[Earth]], ([[DW]]: ''[[Doctor Who (1996)|Doctor Who]]'') which was on the edge of the [[Milky Way]]. It was believed to be about 30,000 light years from [[Earth]] ([[PDA]]: ''[[The Devil Goblins from Neptune]]'')


After the [[Last Great Time War]], the Time Lords attempted to bring back Gallifrey, moving it very close to [[Earth]], which would be destroyed in the process. This attempt was stopped by the [[Tenth Doctor]] and [[The Master (Harold Saxon)|the Master]] with help from the Doctor's [[companion]] [[Wilfred Mott]] and aliens [[Addams]] and [[Rossiter]]. ([[DW]]: ''[[The End of Time (TV story)|The End of Time]]'')
=== Seeds ===
{{Main|Seed (Level Generation)|Seed}}


Kasterborous was also known as the Seven Systems, and Gallifrey had the alternative name, "the Shining World of the Seven Systems". ([[DW]]: ''[[The Sound of Drums]]'') {{Facts}}
Worlds in Minecraft are generated through a procedural formula that takes a random number as a starting point - a seed, and it will be used to generate all the terrain of the overworld (and the Nether).


== Astronomy ==
As of Beta 1.3 the option was added for the player to specify the world seed. Using a specific seed generates exactly the same world each time, and thus interesting Minecraft worlds could be shared between players. The spawn is not on ''exactly'' the same spot, though, so it is wise to give co-ordinates instead of directions. The seed input is converted into an integer, so, for instance, the word 'Glacier' corresponds to a value of 1772835215, which generates exactly the same world when
Gallifrey was in a binary [[star system]]. The second star seeming to rise in the south in the morning, making the mountains glow. ([[DW]]: ''[[The Sensorites]]'', ''[[Gridlock]]'') The main star was large and golden red. ([[NSA]]: ''[[The Forever Trap]]'') The system contained five other planets ([[DW]]: ''[[The Invasion of Time]]''), among them [[Karn]] ([[DW]]: ''[[The Brain of Morbius]]''), [[Polarfrey]], and an asteroid named [[Kasterbourous the Fibster]]. ([[NA]]: ''[[Lungbarrow]]'')
entered as a seed value.


Gallifrey had at least two large [[moon]]s and a ring system, similar to Saturn in our solar system. ([[IDW]]: ''[[Agent Provocateur]]'') One of the moons was the copper-coloured [[Pazithi Gallifreya]], which shone so brightly it could be seen during the day. ([[NA]]: ''[[Cat's Cradle: Time's Crucible]], [[Lungbarrow]]'')
Many seeds are chosen simply because they spawn the player near desirable resources, a stronghold or some certain special structure, such as a dungeon.
[[File:Gallifrey2.jpg|240px|thumb|A [[Sontaran]] ship approaches Gallifrey. ([[DW]]: ''[[The Invasion of Time]]'')]]


Gallifrey was several times larger than [[Earth]]. ([[DW]]: ''[[The End of Time (TV story)|The End of Time]]'')
As of Beta 1.8, players could find the current map seed by tapping F3.


Gallifrey was duplicated eight times by a process known as [[Crypto-forming]] to create the [[Nine Gallifreys]]. It was used both to confound its enemies and as a place of refuge. Gallifrey was still destroyed by the [[Eighth Doctor]] (following involvement from [[Faction Paradox]]) during the [[Second War in Heaven]]. ([[EDA]]: ''[[The Ancestor Cell]]'') It was recreated ([[EDA]]: ''[[The Gallifrey Chronicles (novel)|The Gallifrey Chronicles]]'') and then destroyed a second time by [[the Doctor]] in the [[Last Great Time War]]. ([[DW]]: ''[[Gridlock]]'')
(a mettre en français)


== Landscape ==
==Sizes==
From orbit, Gallifrey was rust-coloured, with brown lakes and grey clouds. ([[NA]]: ''[[Cat's Cradle: Time's Crucible]]'') Following the [[Last Great Time War]], it was still rust and brown coloured, but had a more volcanically active appearance. ([[DW]]: ''[[The End of Time (TV story)|The End of Time]]'')


From the planet's surface, it boasted an orange sky and trees with silver leaves. These reflected the morning sunlight, making it look like the forests were on fire. ([[DW]]: ''[[The Sensorites]]'', ''[[Gridlock]]'') There were also green forests, golden fields and red deserts ([[NA]]: ''[[Cat's Cradle: Time's Crucible]]''), but overall it seems to have been a much drier world than Earth. ([[NA]]: ''[[Lungbarrow]]'') The [[Sixth Doctor]] once declared the climate to be "like the [[:wikipedia:Serengeti|Serengeti]] all year round". ([[PDA]]: ''[[Spiral Scratch]]'')
In [[Classic]] and [[Indev]], maps can be generated in "small" (128×128×64), "normal" (256×256×64), and "huge" (512×512×64) sizes.


=== Known geographic features ===
In [[Infdev]], [[Alpha]] and [[Beta]] maps are somewhat infinitely big - They are made up of [[chunks]]; this means that as the player explores the map distant chunks are generated automatically, leading to theoretically infinite maps. In practice, technical reasons (the limits of 32-bit integers<ref>http://notch.tumblr.com/post/3746989361/terrain-generation-part-1</ref>) force the maximum map size to be around 8 times the surface area of the Earth [http://notch.tumblr.com/post/443693773/the-world-is-bigger-now], which comes out to about 4,080,576,000&nbsp;km<sup>2</sup>. Whilst the horizontal planes of the maps are vast in size, the vertical plane remains at a fixed 128-block height [http://notch.tumblr.com/post/697022652/a-gentle-warning-about-infdev-saves-breaking].
==== [[Continent]]s/regions ====
* [[Wild Endeavour]]
** The [[Capitol]] was located here
* [[Death Zone|The Death Zone]]
** The [[Tomb of Rassilon]] was located here
* [[Southern Gallifrey]]


==== Mountains ====
While the map is infinite, the number of blocks the player may walk on is limited. The map, counting air as a block, and not counting blocks beyond and at where block physics fail (32,000,000 from the center) from top to bottom, and all in between, is essentially always 1.31071992 × 10<sup>17</sup> blocks big. In multiplayer, chunks will also stop generating after the world reaches a certain file size. {{cn}}
* [[Mount Cadon]]
* [[Mount Lung]]
* [[Mount Perdition]]
* The Never Ending Mountains of [[Solace]] and [[Solitude]] ([[DW]]: ''[[The Sound of Drums]]'')


:''Possibly two separate mountains (i.e. Solace and Solitude), possibly the name of a mountain range. It/They were near the [[Capitol]]. If they are two separate mountains then the Capitol laid between them: "between the mountains of Solace and Solitude"''
Since Snapshot 12w07a, new maps may have a height of 256 if the "Anvil" world type is selected. But older maps must be converted.
This is a video showing the [http://www.youtube.com/watch?v=7hmpr1cGdhs&lc=1FDxRy8Z_sP8dY7iItbHDMInNrMVD2Rt5HUweOnTLz0&feature=inbox height of maps rendered in 12w07a.]


==== Rivers, lakes, and oceans ====
=Generation=
* [[Cadonflood River]]
* [[Lake Abydos]]


=== Major settlements ===
==Generated Blocks==
* The [[Capitol]] (sometimes also called "Gallifrey" or "the Citadel") was Gallifrey's largest city, the home of the [[Time Lord Academy]] and most of the [[Time Lord]]s.
Entries marked with a <sup>D</sup> require additional data to fully define the block in a Beta world. Entries marked with an <sup>I</sup> have a different ID as an inventory item. Entries marked with a <sup>B</sup> require additional inventory data to fully define the inventory item. Entries marked with a <sup>[[Tile entity|T]]</sup> have tile entities associated with them to store additional data. Items with IDs in <span style='color:red'>red</span> cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Items available only in Creative mode are in <span style='color:blue'>blue</span>.
* [[Olyesti]]


[[File:The Citadel.jpg|thumb|left|The [[Capitol]]. ([[DW]]: ''[[The Sound of Drums]]'')]]
===Naturally Generated===
Naturally Generated includes blocks that are created through the world seed.  


== Native species ==
{| align="left" style="margin:2px; border: 1px solid silver; text-align: center;"
=== Gallifreyan flora ===
! Icon !! Dec !! Hex !! Block type
Gallifrey had a wide variety of plant life, ranging in colour from silver to green and golden. Known plant species include the [[Schlenk Blossom]] ([[PDA]]: ''[[Island of Death (novel)|Island of Death]]''), [[ulanda]] ([[DWAN]]: ''[[Blind Fury]]'') and the ''[[Madevinia aridosa]]'' ([[NA]]: ''[[Cat's Cradle: Time's Crucible]]''). [[The Master]]'s father's estate was lush with red grass ([[DW]]: ''[[The End of Time (TV story)|The End of Time]]'').
|-
| height="27px" | || <span style='color:red'>00</span> || <span style='color:red'>00</span> || [[Air]]
|-
| height="27px" | [[File:Stone.png|25px]] || 01 || 01 || [[Stone]]
|-
| height="27px" | [[File:Grass.png|25px]] || <span style='color:blue'>02</span> || <span style='color:blue'>02</span> || [[Grass]]
|-
| height="27px" | [[File:Dirt.png|25px]] || 03 || 03 || [[Dirt]]
|-
| height="27px" | [[File:Bedrock.png|25px]] || <span style='color:blue'>07</span> || <span style='color:blue'>07</span> || [[Bedrock]]
|-
| height="27px" | [[File:Water.png|25px]] || <span style='color:red'>09</span> || <span style='color:red'>09</span> || [[Water]] (Stationary)  <sup>[[Data Values#Water and Lava|D]]</sup>
|-
| height="27px" | [[File:Lava.png|25px]] || <span style='color:red'>11</span> || <span style='color:red'>0B</span> || [[Lava]] (Stationary) <sup>[[Data Values#Water and Lava|D]]</sup>
|-
| height="27px" | [[File:Sand.png|25px]] || 12 || 0C || [[Sand]]
|-
| height="27px" | [[File:Gravel.png|25px]] || 13 || 0D || [[Gravel]]
|-
| height="27px" | [[File:Gold (Ore).png|25px]] || 14 || 0E || [[Gold Ore]]
|-
| height="27px" | [[File:Iron (Ore).png|25px]] || 15 || 0F || [[Iron (Ore)|Iron Ore]]
|-
| height="27px" | [[File:Coal (Ore).png|25px]] || <span style='color:blue'>16</span> || <span style='color:blue'>10</span> || [[Coal Ore]]
|-
| height="27px" | [[File:Wood.png|25px]] || 17 || 11 || [[Wood]] <sup>[[Data Values#Wood|D]] [[Data Values#Wood|B]]
|-
| height="27px" | [[File:Leaves.png|25px]] || 18 || 12 || [[Leaves]] <sup>[[Data Values#Leaves|D]] [[Data Values#Leaves|B]]</sup>
|-
| height="27px" | [[File:Lapis Lazuli (Ore).png|25px]] || <span style='color:blue'>21</span> || <span style='color:blue'>15</span> || [[Lapis Lazuli (Ore)|Lapis Lazuli Ore]]
|-
| height="27px" | [[File:Sandstone.png|25px]] || 24 || 18 || [[Sandstone]]
|-
| height="27px" | [[File:Tall Grass.png|25px]] || 31 || 1F || [[Tall Grass]] <sup>[[Data Values#Tall Grass|D]] [[Data Values#Wood|B]]</sup>
|-
| height="27px" | [[File:Grid Dead Bush.png|25px]] || <span style='color:blue'>32</span> || <span style='color:blue'>20</span> || [[Dead Bush]]
|}
{| align="left" style="margin:2px; border: 1px solid silver; text-align: center;"
! Icon !! Dec !! Hex !! Block type
|-
| height="27px" | [[File:Dandelion.png|25px]] || 37 || 25 || [[Flowers#Dandelion|Dandelion]]
|-
| height="27px" | [[File:Rose.png|25px]] || 38 || 26 || [[Flowers#Rose|Rose]]
|-
| height="27px" | [[File:Brown Mushroom.png|25px]] || 39 || 27 || [[Mushrooms#Brown Mushroom|Brown Mushroom]]
|-
| height="27px" | [[File:Red Mushroom.png|25px]] || 40 || 28 || [[Mushrooms#Red Mushroom|Red Mushroom]]
|-
| height="27px" | [[File:Diamond (Ore).png|25px]] || <span style='color:blue'>56</span> || <span style='color:blue'>38</span> || [[Diamond Ore]]
|-
| height="27px" | [[File:Redstone (Ore).png|25px]] || <span style='color:blue'>73</span> || <span style='color:blue'>49</span> || [[Redstone (Ore)|Redstone Ore]]
|-
| height="27px" | [[File:Snow.png|25px]] || <span style='color:red'>78</span> || <span style='color:red'>4E</span> || [[Snow]]
|-
| height="27px" | [[File:Ice.png|25px]] || <span style='color:blue'>79</span> || <span style='color:blue'>4F</span> || [[Ice]]
|-
| height="27px" | [[File:Cactus.png|25px]] || 81 || 51 || [[Cactus]] <sup>[[Data Values#Cactus|D]]</sup>
|-
| height="27px" | [[File:Clay (Block).png|25px]] || 82 || 52 || [[Clay (Block)|Clay Block]]
|-
| height="27px" | [[File:Sugar Cane.png|25px]] || <span style='color:blue'>83</span> || <span style='color:blue'>53</span> || [[Sugar Cane]] <sup>[[Data Values#Sugar Canes|D]] [[Data Values#Item IDs|I]]</sup>
|-
| height="27px" | [[File:Pumpkin.png|25px]] || 86 || 56 || [[Pumpkin]] <sup>[[Data Values#Pumpkins and Jack-o-Lanterns|D]]</sup>
|-
| height="27px" | [[File:BrownMushroomCap.png|25px]] || <span style='color:red'>99</span> || <span style='color:red'>63</span> || [[Huge Mushroom|Huge Brown Mushroom]] <sup>[[Data Values#Huge brown and red mushroom|D]]</sup>
|-
| height="27px" | [[File:RedMushroomCap.png|25px]] || <span style='color:red'>100</span> || <span style='color:red'>64</span> || [[Huge Mushroom|Huge Red Mushroom]] <sup>[[Data Values#Huge brown and red mushroom|D]]</sup>
|-
| height="27px" | [[File:Vine.png|25px]] || 106 || 6A || [[Vines]] <sup>[[Data Values#Vines|D]]</sup>
|-
| height="27px" | [[File:Mycelium.png|25px]] || <span style='color:blue'>110</span> || <span style='color:blue'>6E</span> || [[Mycelium]]
|-
| height="27px" | [[File:Lily Pad.png|25px]] || 111 || 6F || [[Lily Pad]]
|}
{{-}}


=== Gallifreyan fauna ===
===Naturally Created===
Animals native to Gallifrey include [[flutterwing]]s ([[DW]]: ''[[The Pirate Planet]]''), [[Woprat]]s ([[PDA]]: ''[[Heart of TARDIS]]''), [[trunkike]]s, [[yaddlefish]] ([[DWAN]]: ''[[Blind Fury]]''), [[flubble]]s ([[PDA]]: ''[[Island of Death (novel)|Island of Death]]''), [[tafelshrew]]s ([[NA]]: ''[[Cat's Cradle: Time's Crucible]]''), [[plumbole]]s ([[BBCR]]: ''[[The Ghosts of N-Space (audio story)|The Ghosts of N-Space]]''), [[rovie]]s ([[BFA]]: ''[[No Place Like Home]]''), [[mouse|mice]], [[cat]]s ([[DW]]: ''[[The Mark of the Rani]]'', [[NA]]: ''[[Human Nature (novel)|Human Nature]]'') and, of course, the [[Gallifreyan]]s themselves. In the past, the [[dinosaur]]-like [[Gargantosaur]]s lived on the planet. ([[DWM]]: ''[[The Stolen TARDIS]]'') Oddly enough, before its complete annihilation from time and space, no animal had gone extinct from the planet. ([[NSA]]: ''[[The Last Dodo]]'')
Naturally Created means a combination of events that cause a new block to be placed by natural causes, not the player.


:''This lack of [[extinction]] was probably due to the [[Time Lord]]s, who likely brought back species before they had died out.''
{| align="left" style="margin:2px; border: 1px solid silver; text-align: center;"
! Icon !! Dec !! Hex !! Block type
|-
| height="27px" | || <span style='color:red'>00</span> || <span style='color:red'>00</span> || [[Air]]
|-
| height="27px" | [[File:Grass.png|25px]] || <span style='color:blue'>02</span> || <span style='color:blue'>02</span> || [[Grass]]
|-
| height="27px" | [[File:Dirt.png|25px]] || 03 || 03 || [[Dirt]]
|-
| height="27px" | [[File:Cobblestone.png|25px]] || 04 || 04 || [[Cobblestone]]
|-
| height="27px" | [[File:Water.png|25px]] || <span style='color:red'>08</span> || <span style='color:red'>08</span> || [[Water]] (Flowing) <sup>[[Data Values#Water and Lava|D]]</sup>
|-
| height="27px" | [[File:Lava.png|25px]] || <span style='color:red'>10</span> || <span style='color:red'>0A</span> || [[Lava]] (Flowing) <sup>[[Data Values#Water and Lava|D]]</sup>
|-
| height="27px" | [[File:Tall Grass.png|25px]] || 31 || 1F || [[Tall Grass]] <sup>[[Data Values#Tall Grass|D]] [[Data Values#Tall Grass|B]] </sup>
|-
| height="27px" | [[File:Brown Mushroom.png|25px]] || 39 || 27 || [[Mushrooms#Brown Mushroom|Brown Mushroom]]
|-
| height="27px" | [[File:Red Mushroom.png|25px]] || 40 || 28 || [[Mushrooms#Red Mushroom|Red Mushroom]]
|}
{| align="left" style="margin:2px; border: 1px solid silver; text-align: center;"
! Icon !! Dec !! Hex !! Block type
|-
| height="27px" | [[File:Obsidian.png|25px]] || 49 || 31 || [[Obsidian]]
|-
| height="27px" | [[File:Fire.png|25px]] || <span style='color:red'>51</span> || <span style='color:red'>33</span> || [[Fire]] <sup>[[Data Values#Fire|D]]</sup>
|-
| height="27px" | [[File:Snow.png|25px]] || <span style='color:red'>78</span> || <span style='color:red'>4E</span> || [[Snow]]
|-
| height="27px" | [[File:Ice.png|25px]] || <span style='color:blue'>79</span> || <span style='color:blue'>4F</span> || [[Ice]]
|-
| height="27px" | [[File:Cactus.png|25px]] || 81 || 51 || [[Cactus]] <sup>[[Data Values#Cactus|D]]</sup>
|-
| height="27px" | [[File:Sugar Cane.png|25px]] || <span style='color:blue'>83</span> || <span style='color:blue'>53</span> || [[Sugar Cane]] <sup>[[Data Values#Sugar Canes|D]] [[Data Values#Item IDs|I]]</sup>
|-
| height="27px" | [[File:Vine.png|25px]] || 106 || 6A || [[Vines]] <sup>[[Data Values#Vines|D]]</sup>
|-
| height="27px" | [[File:Mycelium.png|25px]] || <span style='color:blue'>110</span> || <span style='color:blue'>6E</span> || [[Mycelium]]
|}
{{-}}


== History ==
''See [[Gallifreyan history]].''


== Behind the scenes ==
====Structures====
* Although the planet was referenced numerous times earlier, and even seen on occasion ([[DW]]: ''[[The War Games]]'', ''[[The Three Doctors]]'', for instance), the name Gallifrey was not uttered on screen until [[Jon Pertwee]] did so in ''[[The Time Warrior]]''. In the revived series, the name Gallifrey was mentioned for the first time in ''[[The Runaway Bride]]''.
Same as Naturally Generated, but these blocks are only created with the "Generate Structures" option enabled.
* In the original script of ''[[The Time Warrior]]'', Gallifrey was scripted as Galfrey but was later changed.
* Even though the first on-screen mention of Gallifrey was in ''The Time Warrior'', broadcast in December [[1973]], the word appeared in ''[[TV Action]]'' #126, put out for the week ending [[14 July]] [[1973]]. There, in the letters column, the editors responded to a question from Simon Still of Kent who asked where [[the Master]] came from. The answer? "The Master's home planet was called 'Gallifrey'." This probably doesn't mean, however, that [[Polystyle]] gets the credit for "Gallifrey". Since shooting on ''Warrior'' wrapped on [[12 June]] [[1973]], and the scripts had been completed earlier that spring, the likelihood is not that the ''TV Action'' originated the name, but that they were given it by the ''Doctor Who'' production office.


== External links ==
{| align="left" style="margin:2px; border: 1px solid silver; text-align: center;"
* [http://meshyfish.com/~roo/index.html "Rassilon, Omega and that Other Guy": informally named but very exhaustive website compiled Gallifrey information form all media, with speculation (clearly labelled as such)]
! Icon !! Dec !! Hex !! Block type
* [http://www.bbc.co.uk/doctorwho/classic/episodeguide/locationofgallifrey.shtml ''Discontinuity Guide'' article on the location of Gallifrey]
|-
[[ru:Галлифрей]]
| height="27px" | [[File:Wooden Plank.png|25px]] || 05 || 05 || [[Wooden Plank]]
[[fr:{{PAGENAME}}]]
|-
| height="27px" | [[File:Water.png|25px]] || <span style='color:red'>09</span> || <span style='color:red'>09</span> || Stationary [[Water]]  <sup>[[Data Values#Water and Lava|D]]</sup>
|-
| height="27px" | [[File:Lava.png|25px]] || <span style='color:red'>11</span> || <span style='color:red'>0B</span> || Stationary [[Lava]]  <sup>[[Data Values#Water and Lava|D]]</sup>
|-
| height="27px" | [[File:Gravel.png|25px]] || 13 || 0D || [[Gravel]]
|-
| height="27px" | [[File:Wood.png|25px]] || 17 || 11 || [[Wood]] <sup>[[Data Values#Wood|D]] [[Data Values#Wood|B]]
|-
| height="27px" | [[File:WebBlock.png|25px]] || <span style='color:blue'>30</span> || <span style='color:blue'>1E</span> || [[Cobweb]]
|-
| height="27px" | [[File:Grid Black Wool.png|25px]] || 35 || 23 || [[Wool]] (Black) <sup>[[Data Values#Wool|D]] [[Data Values#Wool|B]]</sup>
|-
| height="27px" | [[File:Stone Slab.png|25px]] || 44 || 2C || [[Slabs]] <sup>[[Data Values#Slab and Double Slab material|D]] [[Data Values#Slab and Double Slab material|B]]
|-
| height="27px" | [[File:Bookshelf.png|25px]] || 47 || 2F || [[Bookshelf]]
|-
| height="27px" | [[File:Torch.png|25px]] || 50 || 32 || [[Torch]] <sup>[[Data Values#Torches and Redstone Torches|D]]</sup>
|-
| height="27px" | [[File:Monster Spawner.png|25px]] || <span style='color:red'>52</span> || <span style='color:red'>34</span> || [[Monster Spawner]] <sup>[[Tile entity|T]]</sup>
|-
| height="27px" | [[File:Wooden Stairs.png|25px]] || 53 || 35 || Wooden [[Stairs]] <sup>[[Data Values#Stairs|D]]</sup>
|-
| height="27px" | [[File:Chest.png|25px]] || 54 || 36 || [[Chest]] <sup>[[#Furnaces, Dispensers and Chests|D]]</sup> <sup>[[Tile entity|T]]</sup>
|-
| height="27px" | [[File:Crafting Table.png|25px]] || 58 || 3A || [[Crafting Table]]
|}
{| align="left" style="margin:2px; border: 1px solid silver; text-align: center;"
! Icon !! Dec !! Hex !! Block type
|-
| height="27px" | [[File:Crops.png|25px]] || <span style='color:red'>59</span> || <span style='color:red'>3B</span> || [[Seeds (Item)|Seeds]] <sup>[[Data Values#Crops|D]]</sup>
|-
| height="27px" | [[File:Farmland.png|25px]] || <span style='color:red'>60</span> || <span style='color:red'>3C</span> || [[Farmland]] <sup>[[Data Values#Farmland|D]]</sup>
|-
| height="27px" | [[File:Furnace.png|25px]] || 61 || 3D || [[Furnace]] <sup>[[Data Values#Furnaces, Dispensers and Chests|D]]</sup> <sup>[[Tile entity|T]]</sup>
|-
| height="27px" | [[File:Wooden Door.png|25px]] || 64 || 40 || Wooden [[Doors|Door]] <sup>[[Data Values#Doors|D]] [[Data Values#Item_IDs|I]]</sup>
|-
| height="27px" | [[File:Ladders.png|25px]] || 65 || 41 || [[Ladders]] <sup>[[Data Values#Ladders|D]]</sup>
|-
| height="27px" | [[File:Rails.png|25px]] || 66 || 42 || [[Rails]] <sup>[[Data Values#Rails|D]]</sup>
|-
| height="27px" | [[File:Cobblestone Stairs.png|25px]] || 67 || 43 || Stone [[Stairs]]
|-
| height="27px" | [[File:Iron Door.png|25px]] || 71 || 47 || Iron [[Door]] <sup>[[Data Values#Doors|D]] [[Data Values#Item_IDs|I]]</sup>
|-
| height="27px" | [[File:Wooden Pressure Plate.png|25px]] || 72 || 48 || Wooden [[Pressure Plates|Pressure Plate]] <sup>[[Data Values#Pressure Plates|D]]</sup>
|-
| height="27px" | [[File:Stone Button.png|25px]] || 77 || 4D || [[Button]] <sup>[[Data Values#Button|D]] </sup>
|-
| height="27px" | [[File:Fence.png|25px]] || 85 || 55 || [[Fence]]
|-
| height="27px" | [[File:Stone.png|25px]] || <span style='color:red'>97</span> || <span style='color:red'>61</span> || Hidden [[Silverfish]]  <sup>[[Data Values#Hidden Silverfish|D]]</sup>
|-
| height="27px" | [[File:Stone Brick.png|25px]] || 98 || 62 || [[Stone Brick]]s <sup>[[Data Values#Stone Brick|D]]</sup> <sup>[[Data Values#Stone Brick|B]]</sup> (2)
|-
| height="27px" | [[File:Iron Bars.png|25px]] || 101 || 65 || [[Iron Bars]]
|-
| height="27px" | [[File:Glass Pane.png|25px]] || 102 || 66 || [[Glass Pane]]
|}
{{-}}
 
{{-}}
 
 
[[Image:Chunk borders visible in snow.JPG|thumb|Chunk borders outlined in snow]]
 
===Chunks===
{{Main|Chunks}}
 
Chunks are the method used by Notch to divide maps into manageable pieces. They are 16 blocks wide, 16 blocks long, and 128 blocks deep, and encompass 32,768 blocks. By adjusting the [[render distance]], differing numbers of chunks will be loaded into memory, with "far" rendering the maximum of 81 chunks. Only chunks which have been loaded may experience activity such as [[spawning]], [[Spawning#Despawning|despawning]], [[farming|growth]], [[liquid]] movement, or player interaction. Upon reaching the required distance away from a chunk, it will be unloaded from the memory, however not deleted. Thus, upon re-entering that area, whatever has been changed will remain changed.
 
===Biomes===
{{Main|Biomes}}
 
Another subdivision of The Overworld is into Biomes. Biomes may have varying sizes, and each has its own features. For example, a forest biome will have large quantities of [[trees]], where as a snow biome will have [[snow]] and [[ice]].
 
===Natural Structures===
{{Main|Natural Structures}}
 
The Overworld is able to seamlessly create new areas by using patterns found in the surrounding chunks and extend those into the newly created chunk. These patterns, while unique to each world, can be categorized easily by comparing them to a real-world equivalent, such as cliffs or oceans.
While Minecraft is based on landforms found on earth, impossible formations, such as floating islands, can be found throughout the Overworld.
 
==Navigating The Overworld==
{{Main|Tutorials/Navigation}}
The Overworld can be navigated by use of the position of the [[sun]] and the [[moon]], the movement of the [[cloud]]s, and the movement of the [[star]]s. Assuming that the sun and moon rise in the east and go west, <!--Notch said this somewhere, but I can't find it anymore |[[User:Yurisho: Yea I remember that too...-->the clouds can be observed moving north and stars east (not since 1.0.0, see below.)
 
Tools used for Navigating The Overworld include the [[Compass]] and [[Map (Item)|Map]]. The Compass points to the original spawn point (sleeping in a bed does not change the compass operation), and the Map displays a fixed area around where it was made, and shows you the area very generically. In the [[Nether]], the Compass needle will spin wildly, and is thus useless. Since Beta 1.9 (Pre-Release 4), the Compass needle and the Clock will spin randomly within [[The End]], similar to the [[Nether]].
 
Since Alpha 1.2.3, the {{key|F3}} key toggles a debug console which shows the player their absolute [[coordinates]], where the X and Z coordinates show longitude and latitude, and the Y coordinate shows height, where Y=64 corresponds to sea level. In addition, in Beta 1.7 an 'f' value was added, which indicates the direction the player is facing, 0 being the direction in which the sun sets, and it goes counter clockwise from there: 1 being the direction in which the clouds move, 2 and 3 are opposite to 0 and 1 respectively.
 
Since the sun changed position relative to the clouds (they now move in the same direction) in 1.0.0, if you want to assume that the sun rises in the east and sets in the west, the 'f' values are: 1=west, 2=north, 3=east, and 0=south.
 
==Day and night==
{{Main|Day/night cycle}}
 
The overworld is the only dimension with a day/night cycle. During the daytime, the [[sun]] acts as a [[light]] source. This light is strong enough to kill [[Zombie]]s, and [[Skeleton]]s, make [[Endermen]] disappear and also makes [[Spider]]s neutral. The only mobs that survive and stay hostile in the daylight are [[creeper]]s, [[slime]]s and [[cave spider]]s.
At night time the [[moon]] is the only natural light source however it provides only a little light, allowing hostile mobs to spawn.
 
== Far Lands ==
{{Main|Far Lands}}
 
The Far Lands used to be an area that formed the "edge" of the "infinite" map, but was later removed accidentally from a patch on 1.8 due to the change in the terrain generation code. When players made it to the Far Lands, they experienced an excessive amount of lag and the map was severely distorted.
 
According to Notch, this distortion could be fixed, but since no one was likely to make it to the Far Lands without some form of cheating, he says that he was likely not going to fix it since he liked the idea of a mysterious world beyond a certain distance. When the Beta 1.8 update was released, the newly re-written biome code did in fact remove the Far Lands and will just generate as an extremely large ocean. The far lands may be brought back in a later patch, though it is unlikely.
 
==Trivia==
* World seeds can be extracted from the level.dat file by various mods or tools, such as http://seedscope.net. Alternatively, it can be found in-game on the performance screen accessed by pressing F3.
* There is a bug that sometimes causes the files for deleted worlds to not be deleted from your hard drive.  If a new world is created with the same name, this can cause the game to reuse the old files, and thus, parts of the old map, rather than generate an entirely new map.
 
== See also ==
*[[The Nether]]
*[[The End]]
*[[Sky Dimension]]
*[[The Void]]
*[[Far Lands]]
 
==References==
<references/>
 
{{Environment}}
 
[[Category:Dimensions]]
[[Category:Environment]]
[[Category:Geography]]
 
[[de:Karte]]
[[fr:La Surface]]
[[hu:Térkép]]
[[pl:Świat (wymiar)]]
[[ru:Игровой мир]]
[[Category:Gallifrey| ]]
[[Category:Time Lords]]
[[Category:Dimensions]]
[[Category:Environment]]
[[Category:Geography]]
[[Category:Gallifrey| ]]
[[Category:Gallifrey| ]]
[[Category:Time Lords]]
[[Category:Time Lords]]

Revision as of 01:37, 28 February 2012

File:Minecraft 2.jpg
An example of a random world

The Overworld is the starting dimension in Minecraft. It is the only dimension that has existed throughout the development of Minecraft; The Nether was the second dimension to be added, in Alpha 1.2.0, and The End is another dimension that appeared for the first time in Beta 1.9pre4.

The Overworld is the entire three dimensional space in which in-game construction can occur, encompassing the span from the level ceiling down to bedrock and extending in every direction on the horizontal plane. It is generated through a secret process which creates multiple Noise maps to create differing elevations, general chunk shapes, and complex mountain and cave systems.

All but four of the mobs in the game can appear in the Overworld: Wolves, Pigs, Sheep, Cows, Mooshrooms, Chickens, Squid, Zombies, Skeletons, Spiders, Spider Jockeys, Endermen, Creepers and Slimes all spawn normally, and Pigs can, very rarely, be hit by lightning, which turns them into Zombie Pigmen. Also if Creepers get hit by lightning, they can turn in to Charged Creepers, though this happens very rarely. Ghasts, Blazes and Magma Cubes can only spawn in the Nether, and the Enderdragon can only spawn in The End.

Seeds

Main article: Seed

Worlds in Minecraft are generated through a procedural formula that takes a random number as a starting point - a seed, and it will be used to generate all the terrain of the overworld (and the Nether).

As of Beta 1.3 the option was added for the player to specify the world seed. Using a specific seed generates exactly the same world each time, and thus interesting Minecraft worlds could be shared between players. The spawn is not on exactly the same spot, though, so it is wise to give co-ordinates instead of directions. The seed input is converted into an integer, so, for instance, the word 'Glacier' corresponds to a value of 1772835215, which generates exactly the same world when entered as a seed value.

Many seeds are chosen simply because they spawn the player near desirable resources, a stronghold or some certain special structure, such as a dungeon.

As of Beta 1.8, players could find the current map seed by tapping F3.

(a mettre en français)

Sizes

In Classic and Indev, maps can be generated in "small" (128×128×64), "normal" (256×256×64), and "huge" (512×512×64) sizes.

In Infdev, Alpha and Beta maps are somewhat infinitely big - They are made up of chunks; this means that as the player explores the map distant chunks are generated automatically, leading to theoretically infinite maps. In practice, technical reasons (the limits of 32-bit integers[1]) force the maximum map size to be around 8 times the surface area of the Earth [1], which comes out to about 4,080,576,000 km2. Whilst the horizontal planes of the maps are vast in size, the vertical plane remains at a fixed 128-block height [2].

While the map is infinite, the number of blocks the player may walk on is limited. The map, counting air as a block, and not counting blocks beyond and at where block physics fail (32,000,000 from the center) from top to bottom, and all in between, is essentially always 1.31071992 × 1017 blocks big. In multiplayer, chunks will also stop generating after the world reaches a certain file size. Template:Cn

Since Snapshot 12w07a, new maps may have a height of 256 if the "Anvil" world type is selected. But older maps must be converted. This is a video showing the height of maps rendered in 12w07a.

Generation

Generated Blocks

Entries marked with a D require additional data to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item. Entries marked with a T have tile entities associated with them to store additional data. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Items available only in Creative mode are in blue.

Naturally Generated

Naturally Generated includes blocks that are created through the world seed.

Icon Dec Hex Block type
00 00 Air
File:Stone.png 01 01 Stone
File:Grass.png 02 02 Grass
File:Dirt.png 03 03 Dirt
File:Bedrock.png 07 07 Bedrock
File:Water.png 09 09 Water (Stationary) D
File:Lava.png 11 0B Lava (Stationary) D
File:Sand.png 12 0C Sand
File:Gravel.png 13 0D Gravel
File:Gold (Ore).png 14 0E Gold Ore
File:Iron (Ore).png 15 0F Iron Ore
File:Coal (Ore).png 16 10 Coal Ore
File:Wood.png 17 11 Wood D B
File:Leaves.png 18 12 Leaves D B
File:Lapis Lazuli (Ore).png 21 15 Lapis Lazuli Ore
File:Sandstone.png 24 18 Sandstone
File:Tall Grass.png 31 1F Tall Grass D B
File:Grid Dead Bush.png 32 20 Dead Bush
Icon Dec Hex Block type
File:Dandelion.png 37 25 Dandelion
File:Rose.png 38 26 Rose
File:Brown Mushroom.png 39 27 Brown Mushroom
File:Red Mushroom.png 40 28 Red Mushroom
File:Diamond (Ore).png 56 38 Diamond Ore
File:Redstone (Ore).png 73 49 Redstone Ore
File:Snow.png 78 4E Snow
File:Ice.png 79 4F Ice
File:Cactus.png 81 51 Cactus D
File:Clay (Block).png 82 52 Clay Block
File:Sugar Cane.png 83 53 Sugar Cane D I
File:Pumpkin.png 86 56 Pumpkin D
File:BrownMushroomCap.png 99 63 Huge Brown Mushroom D
File:RedMushroomCap.png 100 64 Huge Red Mushroom D
File:Vine.png 106 6A Vines D
File:Mycelium.png 110 6E Mycelium
File:Lily Pad.png 111 6F Lily Pad


Naturally Created

Naturally Created means a combination of events that cause a new block to be placed by natural causes, not the player.

Icon Dec Hex Block type
00 00 Air
File:Grass.png 02 02 Grass
File:Dirt.png 03 03 Dirt
File:Cobblestone.png 04 04 Cobblestone
File:Water.png 08 08 Water (Flowing) D
File:Lava.png 10 0A Lava (Flowing) D
File:Tall Grass.png 31 1F Tall Grass D B
File:Brown Mushroom.png 39 27 Brown Mushroom
File:Red Mushroom.png 40 28 Red Mushroom
Icon Dec Hex Block type
File:Obsidian.png 49 31 Obsidian
File:Fire.png 51 33 Fire D
File:Snow.png 78 4E Snow
File:Ice.png 79 4F Ice
File:Cactus.png 81 51 Cactus D
File:Sugar Cane.png 83 53 Sugar Cane D I
File:Vine.png 106 6A Vines D
File:Mycelium.png 110 6E Mycelium



Structures

Same as Naturally Generated, but these blocks are only created with the "Generate Structures" option enabled.

Icon Dec Hex Block type
File:Wooden Plank.png 05 05 Wooden Plank
File:Water.png 09 09 Stationary Water D
File:Lava.png 11 0B Stationary Lava D
File:Gravel.png 13 0D Gravel
File:Wood.png 17 11 Wood D B
File:WebBlock.png 30 1E Cobweb
File:Grid Black Wool.png 35 23 Wool (Black) D B
File:Stone Slab.png 44 2C Slabs D B
File:Bookshelf.png 47 2F Bookshelf
File:Torch.png 50 32 Torch D
File:Monster Spawner.png 52 34 Monster Spawner T
File:Wooden Stairs.png 53 35 Wooden Stairs D
File:Chest.png 54 36 Chest D T
File:Crafting Table.png 58 3A Crafting Table
Icon Dec Hex Block type
File:Crops.png 59 3B Seeds D
File:Farmland.png 60 3C Farmland D
File:Furnace.png 61 3D Furnace D T
File:Wooden Door.png 64 40 Wooden Door D I
File:Ladders.png 65 41 Ladders D
File:Rails.png 66 42 Rails D
File:Cobblestone Stairs.png 67 43 Stone Stairs
File:Iron Door.png 71 47 Iron Door D I
File:Wooden Pressure Plate.png 72 48 Wooden Pressure Plate D
File:Stone Button.png 77 4D Button D
File:Fence.png 85 55 Fence
File:Stone.png 97 61 Hidden Silverfish D
File:Stone Brick.png 98 62 Stone Bricks D B (2)
File:Iron Bars.png 101 65 Iron Bars
File:Glass Pane.png 102 66 Glass Pane




File:Chunk borders visible in snow.JPG
Chunk borders outlined in snow

Chunks

Main article: Chunks

Chunks are the method used by Notch to divide maps into manageable pieces. They are 16 blocks wide, 16 blocks long, and 128 blocks deep, and encompass 32,768 blocks. By adjusting the render distance, differing numbers of chunks will be loaded into memory, with "far" rendering the maximum of 81 chunks. Only chunks which have been loaded may experience activity such as spawning, despawning, growth, liquid movement, or player interaction. Upon reaching the required distance away from a chunk, it will be unloaded from the memory, however not deleted. Thus, upon re-entering that area, whatever has been changed will remain changed.

Biomes

Main article: Biomes

Another subdivision of The Overworld is into Biomes. Biomes may have varying sizes, and each has its own features. For example, a forest biome will have large quantities of trees, where as a snow biome will have snow and ice.

Natural Structures

Main article: Natural Structures

The Overworld is able to seamlessly create new areas by using patterns found in the surrounding chunks and extend those into the newly created chunk. These patterns, while unique to each world, can be categorized easily by comparing them to a real-world equivalent, such as cliffs or oceans. While Minecraft is based on landforms found on earth, impossible formations, such as floating islands, can be found throughout the Overworld.

Navigating The Overworld

Main article: Tutorials/Navigation

The Overworld can be navigated by use of the position of the sun and the moon, the movement of the clouds, and the movement of the stars. Assuming that the sun and moon rise in the east and go west, the clouds can be observed moving north and stars east (not since 1.0.0, see below.)

Tools used for Navigating The Overworld include the Compass and Map. The Compass points to the original spawn point (sleeping in a bed does not change the compass operation), and the Map displays a fixed area around where it was made, and shows you the area very generically. In the Nether, the Compass needle will spin wildly, and is thus useless. Since Beta 1.9 (Pre-Release 4), the Compass needle and the Clock will spin randomly within The End, similar to the Nether.

Since Alpha 1.2.3, the F3 key toggles a debug console which shows the player their absolute coordinates, where the X and Z coordinates show longitude and latitude, and the Y coordinate shows height, where Y=64 corresponds to sea level. In addition, in Beta 1.7 an 'f' value was added, which indicates the direction the player is facing, 0 being the direction in which the sun sets, and it goes counter clockwise from there: 1 being the direction in which the clouds move, 2 and 3 are opposite to 0 and 1 respectively.

Since the sun changed position relative to the clouds (they now move in the same direction) in 1.0.0, if you want to assume that the sun rises in the east and sets in the west, the 'f' values are: 1=west, 2=north, 3=east, and 0=south.

Day and night

Main article: Day/night cycle

The overworld is the only dimension with a day/night cycle. During the daytime, the sun acts as a light source. This light is strong enough to kill Zombies, and Skeletons, make Endermen disappear and also makes Spiders neutral. The only mobs that survive and stay hostile in the daylight are creepers, slimes and cave spiders. At night time the moon is the only natural light source however it provides only a little light, allowing hostile mobs to spawn.

Far Lands

Main article: Far Lands

The Far Lands used to be an area that formed the "edge" of the "infinite" map, but was later removed accidentally from a patch on 1.8 due to the change in the terrain generation code. When players made it to the Far Lands, they experienced an excessive amount of lag and the map was severely distorted.

According to Notch, this distortion could be fixed, but since no one was likely to make it to the Far Lands without some form of cheating, he says that he was likely not going to fix it since he liked the idea of a mysterious world beyond a certain distance. When the Beta 1.8 update was released, the newly re-written biome code did in fact remove the Far Lands and will just generate as an extremely large ocean. The far lands may be brought back in a later patch, though it is unlikely.

Trivia

  • World seeds can be extracted from the level.dat file by various mods or tools, such as http://seedscope.net. Alternatively, it can be found in-game on the performance screen accessed by pressing F3.
  • There is a bug that sometimes causes the files for deleted worlds to not be deleted from your hard drive. If a new world is created with the same name, this can cause the game to reuse the old files, and thus, parts of the old map, rather than generate an entirely new map.

See also

References

Template:Environment hu:Térkép