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I don't want to presume poor faith, but the fact that the rejection of the pitch to "temporarily make these games invalid" has lead to a pitch to "permanently make all games invalid" makes me believe that the entire point was to do that in the first place. | I don't want to presume poor faith, but the fact that the rejection of the pitch to "temporarily make these games invalid" has lead to a pitch to "permanently make all games invalid" makes me believe that the entire point was to do that in the first place. | ||
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My point in starting this debate was to bring to attention the inconsistent stance when it came to ''older'' games, and indeed how our wiki's policy on video games is so hard to piece together that it can be hard to classify games brought to debate. But frankly to say that "all games must be invalid" is too far for me. Think of it this way -- if we banned all of these games right now, what would probably happen would be that someone would start another wiki just for games where they would cover them exactly as we would, and indeed exactly as we can. I don't see the point in forcing our readers to spread to other markets like that or to lose our readership to other splinters. We should at least give an effort to discussing the nature of a narrative, and where the "rift" towards being an RPG occurs by our policies. | My point in starting this debate was to bring to attention the inconsistent stance when it came to ''older'' games, and indeed how our wiki's policy on video games is so hard to piece together that it can be hard to classify games brought to debate. But frankly to say that "all games must be invalid" is too far for me. Think of it this way -- if we banned all of these games right now, what would probably happen would be that someone would start another wiki just for games where they would cover them exactly as we would, and indeed exactly as we can. I don't see the point in forcing our readers to spread to other markets like that or to lose our readership to other splinters. We should at least give an effort to discussing the nature of a narrative, and where the "rift" towards being an RPG occurs by our policies. | ||
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