Playtime (short story): Difference between revisions

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* As ''Playtime'' cannot fit into current continuity for the reasons mentioned above, it would perhaps be best to class the story as "imaginary".
* As ''Playtime'' cannot fit into current continuity for the reasons mentioned above, it would perhaps be best to class the story as "imaginary".


== External Links ==
== External links ==
* {{dwrefguide|brief.htm#dwmh1992b|Playtime}}
* {{dwrefguide|brief.htm#dwmh1992b|Playtime}}



Revision as of 00:43, 21 November 2012

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Summary

On a day trip to London with her Aunt Lavinia in November 1963, Sarah Jane, a young girl with an enquiring mind, nips off to explore while her guardian goes off to buy sweets for her. Behind some double gates she finds a junkyard full of shop window dummies, broken chairs, picture frames and, strangely, a police box. Lost in her own world, during which she briefly pretends to be a reporter at one point (thus sowing the seeds for her future career!), she suddenly remembers her aunt and races off as a car pulls up and an older girl runs into the junkyard.

Characters

References

to be added

Notes

Illustrated by Brian Hudd

Continuity

External links

prose stub