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{{wikipediainfo|Conkers}}
{{wikipediainfo|Conkers}}
A '''conker''' was a children's [[toy]] made from a horse chestnut seed and used to play a game of the same name.
A '''conker''' was a children's [[toy]] made from a horse chestnut seed and used to play a [[game]] of the same name.


When the [[Second Doctor]] visited the [[Panjistri]] homeworld, he had a pair of conkers in his pocket. ([[PROSE]]: ''[[Timewyrm: Apocalypse]]'')
When the [[Second Doctor]] visited the [[Panjistri]] homeworld, he had a pair of conkers in his pocket. ([[PROSE]]: ''[[Timewyrm: Apocalypse]]'')

Revision as of 13:58, 19 September 2015

Conker

A conker was a children's toy made from a horse chestnut seed and used to play a game of the same name.

When the Second Doctor visited the Panjistri homeworld, he had a pair of conkers in his pocket. (PROSE: Timewyrm: Apocalypse)

The Second Doctor explained the concept of a space elevator to a confused Jamie McCrimmon by using a conker on a string as a demonstration. (AUDIO: The Great Space Elevator)

The Third Doctor had Venusian conkers. (AUDIO: Ghost in the Machine)

The game was introduced by the Seventh Doctor in 5th century Britain. (COMIC: Doctor Conkerer)

On Olleril, the Seventh Doctor used a conker on a string to hypnotise the Robert Clifton Celebroid. (PROSE: Tragedy Day)

The Eighth Doctor carried a conker in his pocket. (PROSE: Kursaal)

The Tenth Doctor carried a conker in his pocket. (PROSE: The Price of Paradise)

During a fight with Cybermen, the Tenth Doctor wished they would agree on settling it with a conkers fight. (COMIC: The Power of the Cybermen)

The Tenth Doctor compared Bannakaffalatta to a talking conker. (TV: Voyage of the Damned)