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The [[Eighth Doctor]] carried a conker in his pocket. ([[PROSE]]: ''[[Kursaal (novel)|Kursaal]]'')
The [[Eighth Doctor]] carried a conker in his pocket. ([[PROSE]]: ''[[Kursaal (novel)|Kursaal]]'')


The [[Tenth Doctor]] carried a conker in his pocket. ([[PROSE]]: ''[[The Price of Paradise (TV story)|The Price of Paradise]]'')
The [[Tenth Doctor]] carried a conker in his pocket. ([[PROSE]]: ''[[The Price of Paradise (novel)|The Price of Paradise]]'')


During a fight with [[Cyberman (Pete's World)|Cybermen]], the Tenth Doctor wished they would agree on settling it with a conkers fight. ([[COMIC]]: ''[[The Power of the Cybermen (comic story)|The Power of the Cybermen]]'')
During a fight with [[Cyberman (Pete's World)|Cybermen]], the Tenth Doctor wished they would agree on settling it with a conkers fight. ([[COMIC]]: ''[[The Power of the Cybermen (comic story)|The Power of the Cybermen]]'')

Revision as of 01:21, 3 April 2019

Conker

A conker was a children's toy made from a horse chestnut seed and used to play a game of the same name.

When the Second Doctor visited the Panjistri homeworld, he had a pair of conkers in his pocket. (PROSE: Timewyrm: Apocalypse)

The Second Doctor explained the concept of a space elevator to a confused Jamie McCrimmon by using a conker on a string as a demonstration. (AUDIO: The Great Space Elevator)

The Third Doctor had Venusian conkers. (AUDIO: Ghost in the Machine)

The game was introduced by the Seventh Doctor in 8th century Britain. (COMIC: Doctor Conkerer!)

On Olleril, the Seventh Doctor used a conker on a string to hypnotise the Robert Clifton Celebroid. (PROSE: Tragedy Day)

The Eighth Doctor carried a conker in his pocket. (PROSE: Kursaal)

The Tenth Doctor carried a conker in his pocket. (PROSE: The Price of Paradise)

During a fight with Cybermen, the Tenth Doctor wished they would agree on settling it with a conkers fight. (COMIC: The Power of the Cybermen)

The Tenth Doctor compared Bannakaffalatta to a talking conker. (TV: Voyage of the Damned)