User:SOTO/Forum Archive/Inclusion debates/@comment-4028641-20151007072528/@comment-1827503-20171125221511: Difference between revisions

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'''User:SOTO/Forum Archive/Inclusion debates/@comment-4028641-20151007072528/@comment-1827503-20171125221511'''
As for determining the status of video games as a medium, we need to ask ourselves something.
As for determining the status of video games as a medium, we need to ask ourselves something.


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The trouble, of course, comes in cases where characters/concepts are named only by the manual. This was often the case in video games before c. 1995, though I'm unaware of this ever happening within a potentially-valid ''Doctor Who'' video game.
The trouble, of course, comes in cases where characters/concepts are named only by the manual. This was often the case in video games before c. 1995, though I'm unaware of this ever happening within a potentially-valid ''Doctor Who'' video game.
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<noinclude>[[Category:SOTO archive posts|Inclusion debates/20151007072528-4028641/20171125221511-1827503]]</noinclude>

Latest revision as of 14:39, 27 April 2023

As for determining the status of video games as a medium, we need to ask ourselves something.

How do we deal with instruction manuals? For physically-released video games, the manual often contains important information relevant to the story, but its purpose is usually to break the fourth wall in a non-intrusive manner.

The trouble, of course, comes in cases where characters/concepts are named only by the manual. This was often the case in video games before c. 1995, though I'm unaware of this ever happening within a potentially-valid Doctor Who video game.