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|number = 2 | |number = 2 | ||
|main character = [[Henri d'Arrée]] | |main character = [[Henri d'Arrée]] | ||
|enemy = [[Krynoid | |enemy = [[Krynoid]]s | ||
|setting = [[England]], [[12th century]] | |setting = [[England]], [[12th century]] | ||
|writer = [[Zoltán Déry]] | |writer = [[Zoltán Déry]] | ||
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'''''The Green Man''''' was an audio story featuring the [[Krynoid]]s. It was written by [[Zoltán Déry]]. | '''''The Green Man''''' was an audio story featuring the [[Krynoid]]s. It was written by [[Zoltán Déry]]. | ||
It was the second and final story in the ''[[Krynoid (audio series)|Krynoid]]'' audio series, following on from ''[[The Root of All Evil (audio story)|The Root of All Evil]]''. It was not a direct sequel to ''The Root of All Evil'', as, instead of the earlier story's contemporary settings, it introduced the Krynoids into a [[12th century]] setting, pitting them against the [[Knights Templar]]. | It was the second and final story in the ''[[Krynoid (audio series)|Krynoid]]'' audio series, following on from ''[[The Root of All Evil (audio story)|The Root of All Evil]]''. It was not a direct sequel to ''The Root of All Evil'', as, instead of the earlier story's contemporary settings, it introduced the Krynoids into a [[12th century]] setting, pitting them against the [[Knights Templar]]. | ||
It was also notable for introducing [[Saul Jaffe]] as the human lead, [[Henri d'Arrée]]. Although D'Arrée never reappeared, Jaffe would be cast the next year in [[BBV Productions]]' own ''[[The Faction Paradox Protocols|Faction Paradox Protocols]]'' series as [[Sabbath Dei]], a major character in the ''[[Faction Paradox (series)|Faction Paradox]]'' series and in the [[BBC Eighth Doctor Adventures|BBC ''Eighth Doctor Adventures]]''. | It was also notable for introducing [[Saul Jaffe]] as the human lead, [[Henri d'Arrée]]. Although D'Arrée never reappeared, Jaffe would be cast the next year in [[BBV Productions]]' own ''[[The Faction Paradox Protocols|Faction Paradox Protocols]]'' series as [[Sabbath Dei]], a major character in the ''[[Faction Paradox (series)|Faction Paradox]]'' series and in the [[BBC Eighth Doctor Adventures|BBC ''Eighth Doctor Adventures]]''. | ||
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In the forest, D'Arrée and Moses discuss the creature, noting to themselves that if Osbert was transformed by finding "a pod" as the Green Man said, there might be others in the forest. As they search, they come across a gruesomely gored wild [[boar]]. They realise it was killed by another Krynoid hybrid, the one that grew from the wolf that found another pod. They finally find their horses, but D'Arrée's is attacked by the wolf-Krynoid, now grown to humongous size. D'Arrée starts to tell Moses to hurry back to the castle on his own horse with the herbs, instructing him to advise the Earl to keep the other Knights Templar at the castle, but Moses convince him that it is too late for his war-horse, and to flee with Moses while there's still time. | In the forest, D'Arrée and Moses discuss the creature, noting to themselves that if Osbert was transformed by finding "a pod" as the Green Man said, there might be others in the forest. As they search, they come across a gruesomely gored wild [[boar]]. They realise it was killed by another Krynoid hybrid, the one that grew from the wolf that found another pod. They finally find their horses, but D'Arrée's is attacked by the wolf-Krynoid, now grown to humongous size. D'Arrée starts to tell Moses to hurry back to the castle on his own horse with the herbs, instructing him to advise the Earl to keep the other Knights Templar at the castle, but Moses convince him that it is too late for his war-horse, and to flee with Moses while there's still time. | ||
Fleeing, the two are pursued by the gigantic Krynoid; as they cut through the field and start to catch sight of the village, the sight of the monster causes panic among the villagers, and D'Arrée manages to convince Moses to let him off his horse so that his place can be taken by an innocent woman or child, and so that D'Arrée can help guide the rest of the villagers to safety. As Moses arrives at the castle, Lady Maud's condition is beginning to improve — but the Templars have already left. D'Arrée finally catches up, carrying several children himself, as the castle gets ready for a proper siege. As the full grief of losing his horse hits him, D'Arrée rages and swears vengeance on the Krynoid. | Fleeing, the two are pursued by the gigantic Krynoid; as they cut through the field and start to catch sight of the village, the sight of the monster causes panic among the villagers, and D'Arrée manages to convince Moses to let him off his horse so that his place can be taken by an innocent woman or child, and so that D'Arrée can help guide the rest of the villagers to safety. As Moses arrives at the castle, Lady Maud's condition is beginning to improve — but the Templars have already left. D'Arrée finally catches up, carrying several children himself, as the castle gets ready for a proper siege. As the full grief of losing his horse hits him, D'Arrée rages and swears vengeance on the Krynoid. | ||
The creature, now almost as tall as the castle walls, starts to throw itself against them like a battering ram — giving Alfred's men the opportunity to use ordinary besiegement tactics, pouring boiling [[oil]] onto the creature, which actually does seem to harm it. As it continues to grow despite the wounds, however, D'Arrée suggests using flaming [[arrow]]s to set the oil on fire and truly kill the beast. However, one of the men-at-arms, [[Harold (The Green Man)|Harold]], falls off the battlements and is unable to get himself out of the moat as the very weeds start moving under the Krynoid's influence and pull him under, drowning him. However, before long, the siege also lets up as the Krynoid wanders back into the village in search of easier prey, as it is starting to feel "hungry". | The creature, now almost as tall as the castle walls, starts to throw itself against them like a battering ram — giving Alfred's men the opportunity to use ordinary besiegement tactics, pouring boiling [[oil]] onto the creature, which actually does seem to harm it. As it continues to grow despite the wounds, however, D'Arrée suggests using flaming [[arrow]]s to set the oil on fire and truly kill the beast. However, one of the men-at-arms, [[Harold (The Green Man)|Harold]], falls off the battlements and is unable to get himself out of the moat as the very weeds start moving under the Krynoid's influence and pull him under, drowning him. However, before long, the siege also lets up as the Krynoid wanders back into the village in search of easier prey, as it is starting to feel "hungry". | ||
The Earl takes the opportunity to go see his wife, who Moses assures him will now be alright in a day or two. As everyone takes the opportunity to eat, Moses and D'Arrée have a conversation about their homes and the politics of [[Crusades]]. They decide to go to the battlements to try and get a glimpse of the creature while it's still save, and find that it is returning towards the castle, bigger than before. Moses asks the Earl and D'Arrée why they have not already tried to [[fire|burn]] it; they reply that they have, with the oil and arrow, but it did not work. Realising that the Krynoid survived because part of its body was submerged in the waters of the moat, Moses announces that what they need is a substance that will burn even underwater. He claims to be able to make such a material: [[Greek fire]]. | The Earl takes the opportunity to go see his wife, who Moses assures him will now be alright in a day or two. As everyone takes the opportunity to eat, Moses and D'Arrée have a conversation about their homes and the politics of [[Crusades]]. They decide to go to the battlements to try and get a glimpse of the creature while it's still save, and find that it is returning towards the castle, bigger than before. Moses asks the Earl and D'Arrée why they have not already tried to [[fire|burn]] it; they reply that they have, with the oil and arrow, but it did not work. Realising that the Krynoid survived because part of its body was submerged in the waters of the moat, Moses announces that what they need is a substance that will burn even underwater. He claims to be able to make such a material: [[Greek fire]]. | ||
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However, as the Krynoid attacks the castle with renewed vigour, Moses comes back from the castle's storerooms to announce that they are missing a key ingredient of the incendiary mixture, [[sulphur]]. D'Arrée volunteers to ride back to the Knights' hospice to get some, borrowing one of the Earl's horses. They manage to burn away the anumated weeds in the way of the drawbridge while the monster is probing a different area of the walls, but while D'Arrée rides out, the Earl ends up on the outside as well when the drawbridge has to be raised again in a hurry to stop the Krynoid getting in. Shouting at Alfred that he's in charge of the castle until D'Arrée and he return, the Earl has no choice but to come along. Their ride is a perilous one, as the road to the hospice runs close to the forest, whose trees have also been animated by the Krynoid's influence. | However, as the Krynoid attacks the castle with renewed vigour, Moses comes back from the castle's storerooms to announce that they are missing a key ingredient of the incendiary mixture, [[sulphur]]. D'Arrée volunteers to ride back to the Knights' hospice to get some, borrowing one of the Earl's horses. They manage to burn away the anumated weeds in the way of the drawbridge while the monster is probing a different area of the walls, but while D'Arrée rides out, the Earl ends up on the outside as well when the drawbridge has to be raised again in a hurry to stop the Krynoid getting in. Shouting at Alfred that he's in charge of the castle until D'Arrée and he return, the Earl has no choice but to come along. Their ride is a perilous one, as the road to the hospice runs close to the forest, whose trees have also been animated by the Krynoid's influence. | ||
Back at the castle, Alfred and Moses observe the Krynoid battering against the wall in a curious pattern, hitting with two tendrils in quick succession over and over, but never both at once. Just as Moses remembers what the sound reminds him of — soldiers marching over a bridge — a crack finally appears in the walls. Moses finally realises that the Krynoid is not just trying to create a breach through the wall, but collapse it entirely. When the Earl and D'Arrée return with the sulphur, he prepares the Greek fire successfully — but all seems lost when the wall finally collapses and the Krynoid begins to enter the inner courtyard. Moses, however, had Alfred and his men transport the [[catapult]] onto the other battlement, facing inwards, since he had predicted that the main wall wouldn't withstand much longer. | Back at the castle, Alfred and Moses observe the Krynoid battering against the wall in a curious pattern, hitting with two tendrils in quick succession over and over, but never both at once. Just as Moses remembers what the sound reminds him of — soldiers marching over a bridge — a crack finally appears in the walls. Moses finally realises that the Krynoid is not just trying to create a breach through the wall, but collapse it entirely. When the Earl and D'Arrée return with the sulphur, he prepares the Greek fire successfully — but all seems lost when the wall finally collapses and the Krynoid begins to enter the inner courtyard. Moses, however, had Alfred and his men transport the [[catapult]] onto the other battlement, facing inwards, since he had predicted that the main wall wouldn't withstand much longer. | ||
The Greek fire is successfully hurled at the Krynoid, which is then fired at with more flaming arrows. To the surprise of all involved, it not only burns, but explodes. Moses is left speculating that the specific mix is created is a [[Gunpowder|new substance]], even more potent than Greek fire, muttering that it may be his somewhat unorthodox addition of [[charcoal]] to the recipe which made the difference. Marveling at the military possibilities of Moses's invention, the Earl resolves to tell King Richard about it. When Rose brings word that Maud is wholly awake now, however, the Earl goes to her, but seems to dread the prospect. He explains to an amused D'Arrée that, victory or not, he is afraid of having to explain to his wife how the castle got into such a dreadful mess. | The Greek fire is successfully hurled at the Krynoid, which is then fired at with more flaming arrows. To the surprise of all involved, it not only burns, but explodes. Moses is left speculating that the specific mix is created is a [[Gunpowder|new substance]], even more potent than Greek fire, muttering that it may be his somewhat unorthodox addition of [[charcoal]] to the recipe which made the difference. Marveling at the military possibilities of Moses's invention, the Earl resolves to tell King Richard about it. When Rose brings word that Maud is wholly awake now, however, the Earl goes to her, but seems to dread the prospect. He explains to an amused D'Arrée that, victory or not, he is afraid of having to explain to his wife how the castle got into such a dreadful mess. | ||
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* [[Producer]] - [[Bill Baggs]] | * [[Producer]] - [[Bill Baggs]] | ||
== | == Worldbuilding == | ||
* When first coming to face with the [[wolf]]-[[Krynoid]], [[Alfred (The Green Man)|Alfred]] states that it might be a [[demon]]. He also likens to the beast to tales he has heard about "the [[hound]]s of [[Hell]]". | * When first coming to face with the [[wolf]]-[[Krynoid]], [[Alfred (The Green Man)|Alfred]] states that it might be a [[demon]]. He also likens to the beast to tales he has heard about "the [[hound]]s of [[Hell]]". | ||
* [[Henri d'Arrée|D'Arrée]] has a [[beard]]. | * [[Henri d'Arrée|D'Arrée]] has a [[beard]]. | ||
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{{BBV}} | {{BBV}} | ||
{{TitleSort}} | {{TitleSort}} | ||
[[Category:2002 audio stories]] | [[Category:2002 audio stories]] | ||
[[Category:BBV audio stories]] | [[Category:BBV audio stories]] |