A Stitch in Time (anthology): Difference between revisions

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From an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?
From an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?


A Stitch in Time provides Gamemasters with a complete series of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all.  
A Stitch in Time provides Gamemasters with a complete series of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all.


The ten adventures provided can be played in any order (except the explosive series finale), each offering potential sequels and continuations for an even more expansive campaign.  
The ten adventures provided can be played in any order (except the explosive series finale), each offering potential sequels and continuations for an even more expansive campaign.


Will the characters find everything they need to save the planet [[Nhein]]?
Will the characters find everything they need to save the planet [[Nhein]]?
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{{TitleSort}}
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{{Doctor Who Roleplaying Game adventures}}
{{Doctor Who Roleplaying Game adventures}}
[[Category:2023 anthologies]]
[[Category:2023 anthologies]]
[[Category:Adventures in Time and Space: The Roleplaying Game]]
[[Category:Adventures in Time and Space: The Roleplaying Game]]

Latest revision as of 03:46, 22 October 2024

prose stub

A Stitch in Time was an anthology comprising of a campaign of ten adventures for The Roleplaying Game: Second Edition. The adventures were all written to feature the Thirteenth Doctor alongside other, unspecified player characters.

Publisher's synopsis[[edit] | [edit source]]

From an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?

A Stitch in Time provides Gamemasters with a complete series of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all.

The ten adventures provided can be played in any order (except the explosive series finale), each offering potential sequels and continuations for an even more expansive campaign.

Will the characters find everything they need to save the planet Nhein?

Contents[[edit] | [edit source]]

Title Featuring Writer
Hi-De-Hide
The Most Dangerous Monster Daleks
Silver Screams Nestene Consciousness
Everything Must Go Krillitanes, Sontarans, Ice Warriors Dave Rudden[1]
Protect and Survive Silurians
Emergency Ward 26 Time Lords
The Great Sonic Caper
Return to Sender Graham Tugwell[2]
Green for Danger Judoon
Save Nhein Pting

External links[[edit] | [edit source]]

to be added