Bandits (Mudshock): Difference between revisions
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The '''"Bandits"''' were huge, savage creatures that ran amok throughout the town of [[Arkansas XVl Colony Base One|Dustville]] every noon, causing damage and stealing supplies. The bandits were composed of living crystals and hid in the wastes outside the town. The heat from the twin [[star|suns]] created a chemical change that brought the bandits to life for short periods of time. When they refused to live peacefully alongside the settlers [[Tenth | The '''"Bandits"''' were huge, savage creatures that ran amok throughout the town of [[Arkansas XVl Colony Base One|Dustville]] every noon, causing damage and stealing supplies. The bandits were composed of living crystals and hid in the wastes outside the town. The heat from the twin [[star|suns]] created a chemical change that brought the bandits to life for short periods of time. When they refused to live peacefully alongside the settlers the [[Tenth Doctor]] (with [[Ben McGill]]'s help), took away their physical form using rain (created by atmospheric excitation). Once reduced to puddles, the bandits were collected up in buckets and relocated to a new home by the Doctor using [[The Doctor's TARDIS|the TARDIS]]. ([[DWA]]: ''[[Mudshock]]'') | ||
[[Category:Crystalline species]] | [[Category:Crystalline species]] |
Revision as of 00:37, 26 October 2011
The "Bandits" were huge, savage creatures that ran amok throughout the town of Dustville every noon, causing damage and stealing supplies. The bandits were composed of living crystals and hid in the wastes outside the town. The heat from the twin suns created a chemical change that brought the bandits to life for short periods of time. When they refused to live peacefully alongside the settlers the Tenth Doctor (with Ben McGill's help), took away their physical form using rain (created by atmospheric excitation). Once reduced to puddles, the bandits were collected up in buckets and relocated to a new home by the Doctor using the TARDIS. (DWA: Mudshock)