Publisher's Summary
'I feel like a pawn in a blasted chess game, Ace.' 'I know what you mean. Trouble is, they keep changing the chess-players.'
The TARDIS has died. Stranded in early twentieth-century London, Bernice can only stand and watch as it slowly disintegrates.
In the East End a series of grisly murders has been committed. Is this the work of the ghostly Springheel Jack or, as Bernice suspects something even more sinister?
In a tiny shop in Bloomsbury, the master of a grand order of sorcerers is nearing the end of a seven-hundred year quest for a fabled magic wand.
And on a barren world in the far-distant future the Queen of a dying race pleads for the help of an old hermit named Muldwych, while Ace leads a group of guerrillas in a desperate struggle against their alien oppressors.
These events are related. Perhaps the Doctor knows how. But the Doctor has gone away.
Notes
This is one of several Virgin New Adventures which were adapted by Big Finish for their first season of Bernice Summerfield audio dramas.
References
Antýkhon, the Brotherhood of the New Dawn, Springheel Jack, the Great Divide, Time Vector Generator, the Migration
Characters
the Charrl, Queen Ch’tizz, Muldwych, Jared Khan