Birthright (novel)

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Revision as of 21:02, 13 March 2011 by 130.108.201.151 (talk) (Undo revision 533167 by Mini-mitch (talk))


Publisher's summary

'I feel like a pawn in a blasted chess game, Ace.' 'I know what you mean. Trouble is, they keep changing the chess-players.'

The TARDIS has died. Stranded in early twentieth-century London, Bernice can only stand and watch as it slowly disintegrates.

In the East End a series of grisly murders has been committed. Is this the work of the ghostly Springheel Jack or, as Bernice suspects something even more sinister?

In a tiny shop in Bloomsbury, the master of a grand order of sorcerers is nearing the end of a seven-hundred year quest for a fabled magic wand.

And on a barren world in the far-distant future the Queen of a dying race pleads for the help of an old hermit named Muldwych, while Ace leads a group of guerrillas in a desperate struggle against their alien oppressors.

These events are related. Perhaps the Doctor knows how. But the Doctor has gone away.

Characters

References

Notes

Continuity

  • This novel runs parallel with the events of NA: Iceberg, with the Doctor being absent for the majority of Birthright. This was the first "Doctor-lite" novel under the New Adventures banner (Target Books previously published two non-Doctor original novels, Harry Sullivan's War and Turlough and the Earthlink Dilemma), and in some ways was a rehearsal for the later Doctor-less series of novels featuring Benny that began in 1996.
  • The Charrl are to said to have created the 300 (of the 700) wonders of the universe, first mentioned in DW: Death to the Daleks.

Timeline

External links

Template:Virgin New Adventure Series Box