Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:SOTO/Forum Archive/Inclusion debates/@comment-4028641-20151007072528/@comment-4028641-20171126175208

From Tardis Wiki, the free Doctor Who reference
< User:SOTO‎ | Forum Archive‎ | Inclusion debates‎ | @comment-4028641-20151007072528
Revision as of 14:39, 27 April 2023 by SV7 (talk | contribs) (Bot: Automated text replacement (-'''User:(SOTO/Forum Archive)/(.*?)/\@comment-([\d\.]+)-(\d+)/\@comment-([\d\.]+)-(\d+)'''\n([\s\S]*)\[\[Category:SOTO archive posts\]\] +\7\2/\4-\3/\6-\5))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

I know that everyone is asking a question every three posts, but here's mine: when does "alternate paths" in a game mean that we can no longer cover it?

For instance, many of the Eleventh Doctor games that have straight-forward narratives still have alternate dialogue paths that you can come across. Characters will say different things to you if you have various items, for instance. Is that enough to call the game invalid? If not, how much has to be variable for it to be uncoverable?

Cookies help us deliver our services. By using our services, you agree to our use of cookies.