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Death Comes to Toytown (game)

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Revision as of 14:22, 23 October 2024 by TheChampionOfTime (talk | contribs) (Created page with "{{Title dab away}} {{real world}} {{Infobox Story SMW |image = |series = ''Adventures in Time and Space: The Roleplaying Game'' |number = |main character = Adventurers |companions = |enemy = Nestene Consciousness |year = Hamilton's Toys and Games, London |writer = Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth Ryder-Hanrahan, Nathaniel Torson |publisher = Cubicle Seven...")
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Death Comes to Toytown was an adventure for the Doctor Who Roleplaying Game, included in the sourcebook Gamemaster's Companion.

Publisher's summary[[edit] | [edit source]]

There’s a little toyshop off the high street where they say the toys come to life at night. The story probably began with some drunk student or crazy old tramp looking into the window of that quaint little shop, and thinking they saw something moving in the shadows. The story is wrong, of course. Toys don’t come to life at night. They’re always alive. During the day, they bide their time, and watch, and wait…

Characters[[edit] | [edit source]]

Worldbuilding[[edit] | [edit source]]

  • The adventurers find their minds transferred into plastic toys.

Notes[[edit] | [edit source]]

to be added

Continuity[[edit] | [edit source]]

  • A small fragment of the Nestene Consciousness seen in TV: Rose [+]Loading...["Rose (TV story)"] survived, slithering through the sewers until it found a toy store.
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