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Crime After Crime (comic story)

From Tardis Wiki, the free Doctor Who reference
Revision as of 22:49, 12 February 2011 by CzechBot (talk | contribs) (previously assumed impossible to label these pages with real world, but it is possible)
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Opening narration box

The Doctor and Martha are following alien robbers with plans for the Earth in the past, present and future …

Summary

Following the alien teleport to its secret lair, the Doctor and Martha find themselves on a neutral space capsule where Big Yedari (one of the most wanted crime lords in future history) is attempting to choose between two alien gangs of Verx and Alsh to rob Earth of its treasures throughout time. The two gangs have engaged in a contest to prove who is the most successful. Unfortunately the Doctor’s interference has ruined the contest. The Doctor creates a disturbance by convincing Big Yedari that he was double-crossed by the Alsh leader, and while the aliens fight amongst themselves, the Doctor and Martha (stealing one of the teleporting device) seal themselves in the control centre. There the Doctor seals off the capsule, disables all the remaining teleporting devices, sets the docked craft loose, traps the aliens and Big Yedari, teleport across to the Yedari ship and sends a message to the nearest space cops, before teleporting to Earth to collect the TARDIS.


ArtistLee Sullivan

Characters

  • Tenth Doctor
  • Martha Jones
  • Big Yedari – one of the universes most wanted crime lords. Green, reptillian, humanoid, with blue eyes, a cigar smoking gangster, with pincer like hands.
  • Alsh – Green humanoid creatures with bulbous yellow eyes set in an elongated oval face.
  • Verx - Four armed, four fingered green humanoids with red eyes and prominent cranial structures with full sided ears.

Original print details

Installment, publication title with page count and closing caption.

Notes

  • Supporting the series of collectable Doctor Who trading cards, the magazine title, carried a regular 4 page, individually titled comic strip series of the Tenth Doctor’s adventures.
  • Style wise, the artwork and colours were bold and bright reflecting the tone of the magazine and, as with Doctor Who Adventures, it reflected the appeal to younger readers than that catered for by Doctor Who Magazine.

References

  • The Battles in Time comic strip often sought to reinforce the Doctor character with that as seen on screen by utilising various ‘props’ used in the TV series. Namely; blue/brown suit, sonic screwdriver, psychic paper and his intelligent glasses.

Continuity

to be added

Timeline

External links

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