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(Created page with "{{title dab away}} {{real world}} {{Infobox Story SMW |image = |main character = CIA field operatives (Introduction for Field Agents) |companions = |enemy = |setting = |writer = John Wheeler, Guy W. McLimore, Jr. |separator=; |editor = |illustrator = |anthology = The Player's Manual (reference book) |release date = September 1985 |publisher = FASA |format = |...") |
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An opening section introduces the concept of a role playing game and how to play it. | An opening section introduces the concept of a role playing game and how to play it. | ||
The next section details how players fit into the [[Doctor Who universe]]. They are playing a team of [[CIA field operatives (Introduction for Field Agents)|CIA field operatives]] led by an [[Apprentice Time Lord]] working for the [[Celestial Intervention Agency]] who has stolen a [[Apprentice Time Lord's TARDIS (Introduction for Field Agents)| | The next section details how players fit into the [[Doctor Who universe]]. They are playing a team of [[CIA field operatives (Introduction for Field Agents)|CIA field operatives]] led by an [[Apprentice Time Lord]] working for the [[Celestial Intervention Agency]] who has stolen a [[Apprentice Time Lord's TARDIS (Introduction for Field Agents)|TARDIS]] from a [[repair station]] on [[Gallifrey]] and picked up adventurous [[companion]]s from [[Earth]] to aid in their quest to restore the [[Universal timestream|flow of time]]. | ||
A third section outlines the rest of the content in ''[[The Player's Manual (reference book)|The Player's Manual]]''. | A third section outlines the rest of the content in ''[[The Player's Manual (reference book)|The Player's Manual]]''. |