The Greatest Gamble (comic story)

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Summary

Gaylord Lefevre, a professional gambler, is playing cards at a table whilst sailing down the Mississippi River, when he accepts an invitation to play against the Celestial Toymaker. Going off to what the Toymaker says is his cabin, Gaylord finds himself instead amongst the Toymaker's "toys" in a different domain. Gaylord tries to cheat the Toymaker but loses, forfeiting the game and doomed to be another of the Toymaker's "toys". Eventually, bored, the Toymaker makes the same offer to another gambler, a Roman soldier, who enters what he thinks are his barracks. As the two go to begin their game, they pass the "toy" that was once Gaylord. The Roman soldier had better play fairly, or this will be his fate...

Characters

Notes

to be added

Original print details

Publication with page count and closing captions
  1. DWM 56 (4) End

Reprints

  • Coloured and reprinted by Marvel in DW84 20.

References

to be added

Continuity