Worlds in Time (video game)

From Tardis Wiki, the free Doctor Who reference
Revision as of 10:45, 17 October 2015 by Hotdog56 (talk | contribs)
This subject is not a valid source for writing our in-universe articles, and may only be referenced in behind the scenes sections or other invalid-tagged articles.

Worlds in Time[2] was, according to its own trailer, "the first-ever multiplayer online game" in the history of the Doctor Who franchise. It's also the first game in the franchise developed by an American company, and the first to be financially supported through micropayments. San Francisco-based Three Rings won the contract to make the game from publishers, BBC Worldwide. After enjoying a lengthy public preview period which began on 20 December 2011, the game officially shipped on 13 March 2012.[1] It was announced on 14 January 2014 that the game would be discontinued on 3 March of the same year. The game's services lasted to the end of the Eleventh Doctor's era, the Doctor central to its story, and closed not long after the debut of the Twelfth Doctor.

Synopsis

The players follow in the Doctor's footsteps, travelling through time and space, exploring alien worlds, encountering various species, and helping the Doctor save civilised cultures from various threats.

Gameplay

Worlds in Time was a multiplayer online game in which the players solve various puzzles and challenges in a multiplayer environment. Although free to play, many of the things needed to progress in gameplay required chronons - the in-game currency - that regenerated at the rate of one every half-hour until the limit of 50 was reached. This limit could be exceeded by purchasing more with real money.

The game also had a purely social aspect. According to a BBC spokesman, the game "offers players a multitude of elements and opportunities to socialise ... our goal is to become the largest Doctor Who community ever assembled."[3]

Not covered on this wiki

Like many MMOs, the narrative experience each player had with this game was unique. Indeed, the player could play the same scenarios over and over again, each time with a different group of player-controlled and non-player-controlled characters. The game also had a significant social aspect, which opened up the opportunity for roleplay, further customising the player experience. Thus, there was no singular narrative which arose from Worlds in Time, and this wiki does not consider it a valid source for the writing of in-universe articles.

Footnotes

  1. 1.0 1.1 Tweet from official twitter account announcing the game's release.
  2. In the interests of full disclosure, this game has advertised on the TARDIS Index File. However, Three Rings and BBC Worldwide have no known relationship with Wikia, Inc. or the local administrative staff at tardis.wikia.com, aside from being a paid advertiser. Individual employees of Three Rings and BBC Worldwide may, of course, have accounts at Wikia and edit this wiki in a private capacity.
  3. Nichols, Scott. "'Doctor Who: Worlds in Time' launches. digitalspy.com. 13 March 2012.

External links