The Queen of Time (audio story)

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The Queen of Time was the second release in the fourth series of The Lost Stories.

Publisher's summary

Somewhere outside our universe, she is waiting.

A god-like immortal, living in a realm of clocks. The hours tick slowly by as she plots and plans. She is readying her trap. A trap for a very special man in a very special police box.

Hecuba has all the time in the world. But for the Doctor, time is running out.

Plot

Part one

The Doctor is piloting the TARDIS towards their next destination while Jamie McCrimmon and Zoe Heriot play a game of backgammon. Suddenly there is a loud bang and a woman appears on the TARDIS view-screen and cackles. The Doctor cannot figure out who she is although she seems familiar. An envelope floats towards them which contains an invite. A hand reaches out of the screen and crumples the invitation. The TARDIS mysteriously lands and The Doctor then heads out, followed by Jamie and Zoe.


They enter a corridor filled with many different kinds of clocks and a floor covered in sand. They continue on down the corridor inspecting some of the more peculiar clocks. Zoe thinks she hears footsteps. Continuing on they enter a room full of more clocks. The Doctor and Jamie carefully examine a grandfather clock. Suddenly they hear footsteps as well. Jamie runs off to find the source and the Doctor follows suite. Zoe finds herself all alone. She hears strange noises,and edges towards the clock Jamie and the Doctor were inspecting earlier. It feels warm. The large gargoyle at the top bites her and startled, she retreats and begins to run towards a light. Suddenly the Doctor and Jamie run towards her followed by cuckoos. Jamie diverts them through a door in the hall. They enter what appears to be a great hall with a large fountain.


Zoe notices steps appear from the waterfall and a beautiful woman descends down the staircase. She reveals that she knows the Doctor’s identity. Suddenly she snaps her fingers and the walls fall away to reveal more clocks. The Doctor reveals that the clocks on the wall were once people too who he suspects refused to play the woman’s game. The woman claps and a large clock emerges from the ground with 12 animal faces. The woman asks the Doctor to explain to his companions her “grand chronometer”. Zoe bursts out how the grand chronometer can make time move backwards or forwards. Jamie, meanwhile, becomes entranced by the woman. The Doctor leaves followed by the woman, leaving Jamie and Zoe behind. The hands of the grand chronometer begin to speed up and Zoe and Jamie, in order to avoid being cut down, must jump over the moving hands each time they come around.


The Doctor and the beautiful woman enter a room together. The Doctor tries to explain that the TARDIS is trapped in a time loop but the woman takes no notice. She leads him down a corridor filled with more clocks, and she explains their origins and how each one is someone who failed one of her challenges. She explains that those who arrive here play games and if they refuse or lose they are turned into clocks. The Doctor asks what happens if one wins to which she replies that no one ever wins and laughs maniacally.


Meanwhile Zoe and Jamie attempt to avoid the grand chronometer’s hands while trying to find a way out. Jamie tries to open some of the doors in the room. Zoe wonders why they have ended up here and why the woman knew the Doctor.


The woman takes the Doctor to a large room with a grand table and cutlery and dishes made of gold. The Doctor asks her if his friends are unharmed and what has happened to them. She reveals a TV screen and shows him the room where Zoe and Jamie are. The chronometer casts metal shards at his friends but they manage to survive while the Doctor is then forced to accept the woman’s challenge. The first challenge revolves around Oysters. They are brought out by strange dragon-like servant creatures. She asks the The Doctor to eat first but he politely declines and emphasizes that the woman should have the first taste.


Meanwhile Jamie and Zoe overhear the Doctor and the woman through the TV. She asks the Doctor if he knows who she is but before the Doctor can reply the sound disappears. Suddenly the woman whispers the names of Jamie and Zoe. She explains that she has stopped the Doctor’s metabolism and that they have 5 minutes to find the clock in the room they are currently residing in and which controls the Doctor’s life in order to restart it. Jamie and Zoe begin to panic as there are hundreds of clocks that must be checked while the woman laughs maniacally and reveals that she is Hecuba, the queen of time.

Part two

Jamie and Zoe search for a clock that has some indication of belonging to the Doctor while avoiding the hands of the grand chronometer. Hecuba tells them through speakers in the room whether they are getting warmer. Zoe tries to figure out which one would be the doctor’s, logically.


Meanwhile the Doctor is stuck, frozen in Hecuba’s room. Hecuba continues to taunt them. Suddenly with only a minute left Zoe has an idea and begins to search for something. Hecuba continues to taunt them. Zoe, unperturbed, finds a simple grandfather clock and shouts “5 to 7”, claiming that this is the clock governing the Doctor’s life. Hecuba begrudgingly admits that the clock is indeed the correct one. The Doctor unfreezes.

Next a tray of drinks in goblets is brought into the room by the same dragon-like servant creatures. The Doctor inquires as to what is in them and Hecuba explains that they are a mixture of lava from Ishtar, ginseng and various other ingredients.

Jamie hears the Doctor’s voice through the speaker and asks Zoe how she figured it out. Zoe explains that if the Doctor’s metabolism had stopped then the clock they were looking for would also have stopped moving. Just then a great grandfather clock in the room begins to beak down. As they peer inside, they find a tunnel and begin to descend down it.


The Doctor looks on in horror. Hecuba, meanwhile flirts with the Doctor despite his protests about his companions. She reveals the next challenge is a puzzle and when the Doctor asks how to leave, she explains that she can only keep the Doctor trapped as long as she continues to get him to participate in the challenges and will continue until he either loses or releases the TARDIS to Hecuba. The Doctor becomes suspicious.

Jamie and Zoe hear strange sounds and try to get out of the grandfather clock but find they are locked in.

The Doctor and Hecuba begin to play. The game is based on knowledge and each correct answer would yield a letter that explained more about Hecuba. The Doctor pretends to go along for the sake of his companions but gets bored and gives the correct answer. The Doctor asks Hecuba about his companions again and she then uses the TV and finds Jamie and Zoe for the Doctor, showing them weary but unharmed.


Hecuba then puts on a record and invites the Doctor to dance.


Jamie and Zoe see the dragon-like servants and ask Hecuba what they are. She simply replies through the speakers “your reward”. They beckon for Jamie and Zoe to follow them and they do.


The Doctor continues to play along with Hecuba’s game until Jamie and Zoe are returned safely. When the music finishes, she turns the TV on again and shows the Doctor that the two are travelling through the tunnel guided by the dragon creatures which she says are named Snap and Dragon. The Doctor is happy to see them safe but Hecuba laughs at the idea that his companions are safe.


Two pink glass dishes of sorbet appear. Hecuba then insists the Doctor come sit next to her. She continues to flirt with him as they watch his companions on the screen.

Jamie and Zoe are continually lead by Snap and Dragon to dead ends after which Snap and Dragon would abruptly change directions. Each time they change directions the dragons leave something like a watch behind for Jamie and Zoe to use to find the next destination. Eventually the dragons leave a sun dial and Zoe is distraught about reading a sun dial in a dark tunnel.


Zoe begins to break down while Hecuba watches and laughs and continues to flirt with the Doctor, brushing his arm and resting her head on his shoulder.


Zoe, thinking logically, reasons that because they can’t tell time using the sundial, they have arrived at their correct destination. Jamie finds something in the dark. Pulling aside a curtain, they find a one-armed bandit game, something which Zoe explains would be found on a 20th century fairground on earth. Jamie, curious, seats himself along with Zoe in one of the cars and pulls a lever. Suddenly they are transported to the battle of Hastings as the machine reads 1066. They pull again and the machine reads 1769. A little girl runs up to them and throws things at them. They pull the lever a third time and the machine reads 2012. They are suddenly buckled in. Hecuba appears on a screen in front of them where she reveals that they are in a rocket that will explode when the countdown finishes while the Doctor watches on in horror. In a panic they pull the lever again to find nothing happens just as the countdown approaches 0....

Part three

The Doctor pleads for Hecuba to let his friends go but she continues to flirtatiously tease him. Eventually she reveals that she has frozen them, admonishing the Doctor for being weak because of his caring nature. She then proceeds to challenge him to the next game. She explains the next game involves conjuring objects that must destroy the previous one summoned by the opposing player, akin to the earth game rock, paper, scissors. A battlefield is then conjured.

In the kitchen, Snap and Dragon prepare the final meal. The Doctor notices the smell and notes that it smells... like death.

Back on the battlefield as seen from the TV screen, Hecuba ponders how to beat the archers from the battle of Agincourt that the Doctor has summoned. She conjures up the Charge of the Light Brigade which immediately devastates the archers. Hecuba takes sadistic pleasure in the destruction and taunts the Doctor. The Doctor counters by summoning a World War 1 mark V tank. Hecuba retaliates by summoning a laser. The Doctor, distraught by the destruction, decides to finally end the game by proposing peace.

Zoe and Jamie attempt to escape and pull the lever again.

Hecuba reveals the final meal, an animal stuffed with many other animals, to the Doctor’s disgust. The Doctor decides to play along and decides flattery may be the best course of action for the present.

Meanwhile Jamie and Zoe find themselves in a vast desert. They begin to notice that sand is falling down on them like rain. Slowly they realize they are trapped in a large hourglass.

The Doctor watches on in horror as he realizes that his companions will be suffocated to death. He again protests to Hecuba but she merely laughs and grants him a final reward: to give a farewell message to his companions.


The Doctor talks to his companions through the TV set. He bids them farewell as Hecuba demands he do it quickly. He tells them to remember the time they met a little Dutch boy but is cut off mid-sentence. Zoe, unconvinced that the Doctor has truly given up, suspects there is a hidden meaning in what the Doctor said.

Just as Hecuba thinks the Doctor’s companions have been destroyed, she is shocked to see Jamie plugging the hole of the hourglass and stopping the sand falling through. Too much sand accumulates in the upper glass and causes the hourglass to explode, no longer able to contain the sand, while Jamie and Zoe escape, angering Hecuba.

Jamie and Zoe find themselves back where they started in the same hall. They stumble upon a room with many clocks that are not moving. Zoe finds some disks with letters inscribed into each of them and reads them out, touching the one with the letter ‘F’. Suddenly one of the clocks begins to tick. Zoe falls and Jamie, trying to steady her, sees her begin to rapidly age. Hecuba laughs maniacally in the background as Zoe calls out to the Doctor for help...

Part four

to be added

Cast

References

to be added

Notes

Continuity

to be added

External links