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User:SOTO/Forum Archive/Inclusion debates/@comment-24894325-20180907002807/@comment-5918438-20181005024442

< User:SOTO‎ | Forum Archive‎ | Inclusion debates‎ | @comment-24894325-20180907002807
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User:SOTO/Forum Archive/Inclusion debates/@comment-24894325-20180907002807/@comment-5918438-20181005024442 It's also interesting that you mention it allow you to continue, even if you fail. In other words, the plot line necessarily includes the TARDIS reaching its destination, and even if you can't make that happen, it's necessary to the next level. No matter what you do--short of deleting the app right then and there--the TARDIS will have completed its mission.

And the game itself does call them stories. From what I'm seeing, these are actually stories, with a Companion Chronicles audio narration style, and somewhat moving 2D illustrations, very much in line with comics released today.

But that's the intro, and the bits in between. Cutscenes, I suppose. Then there's also the gameplay. It's just a puzzle game for this portion. The story itself is, in your example, the TARDIS making its way to the exit. The mechanics of it are outside of the story, kind of part of the medium I suppose.

And you either succeed, or you don't succeed at first, and you retry until you make it. Or it lets you go on anyway. This isn't the sort of game where your decisions or failures affect the outcome. There is a linear story to follow, one in which all the puzzle games are won. This is what moves the story forward, after all.

And they even have this magazine comic book covers for the stories, don't they? They're clearly making an analogy, whereby Doctor Who: Infinity is the "magazine" here, and The Dalek Invasion of Time is an individual comic story. Just like, with moving things and audio accompaniment.

Which begs the question--if we do consider the stories valid, do they get separate pages? The game itself seems to favour that angle. If they do, what dab term do they get?

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