Celestial Toyroom
The Celestial Toyroom, (TV: The Celestial Toymaker [+]Loading...["The Celestial Toymaker (TV story)"], etc.) or just the Toyroom, (COMIC: The Greatest Gamble [+]Loading...["The Greatest Gamble (comic story)"], Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"]) was a pocket universe[source needed] and the realm of the hyper-dimensional, immortal being known as the Celestial Toymaker.
Structure
It was filled with toys and traps which the Toymaker used to play against the opponents he brought there, including some toys who would interact with and play against his opponents. Anyone who lost the games became a plaything of the Toymaker forever. (TV: The Celestial Toymaker, COMIC: The Greatest Gamble [+]Loading...["The Greatest Gamble (comic story)"], etc.) The Toymaker had complete control over the Toyroom, including its gravity. (COMIC: The Greatest Gamble [+]Loading...{"page":"42","1":"The Greatest Gamble (comic story)"}) When the Toyroom began to deteriorate given its vast age, the Twelfth Doctor was also able to exert control over the toys in the Toyroom as the Toymaker's powers began to wane. (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"]) Time also had little meaning inside, as the passage of days was indistinguishable from the passage of years. (COMIC: The Greatest Gamble [+]Loading...{"page":"42","1":"The Greatest Gamble (comic story)"})
The Toyroom was a sliver of reality that he could occasionally step out of, but he wouldn't survive for long outside of this dimension. This was a result of the rules set down for him in the childhood of the universe. (AUDIO: The Magic Mousetrap) The Toyroom was seemingly located within the universe, as the barriers that protected the Toyroom seemed to completely surround it. (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"])
The Toymaker also resided in a "Toy Shop", which was the one part of his realm actually connected to him, and while the rest of his realm could be destroyed, the Toy Shop would only die when he did. (PROSE: Divided Loyalties)
Outside the Shop was a void; anyone who tried to leave the Shop entered again as if in a loop. The windows could repair themselves. (AUDIO: Solitaire)
If the Toymaker ever lost a game, he would pay the price by losing his Toyroom, which would disappear. He would then have to build another, although he was all right with this as he got bored with the Toyroom after a while. He would, however, destroy the person who caused this. The Toyroom included the Trilogic game and TARDIS hopscotch. (TV: The Celestial Toymaker)
According to one account, the Toymaker wasn't able to create new Toyrooms, requiring the Doctor's help to do so; his new Toyroom was built from the TARDIS's Zero Room, the exterior of which looked like a jumbled TARDIS. (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"])
History
According to the First Doctor, the Celestial Toymaker, a native of the same universe as the Doctor, created the Toyroom himself as "a universe entirely in his own vision". He began drawing people in "like flies" to become a part of his world, with him and his games becoming "notorious across the universe". (PROSE: The Celestial Toymaker) According to other accounts, the Toymaker predated the Doctor's universe (AUDIO: Black and White) and he became imprisoned in the Toyroom in "the childhood of the universe". (AUDIO: The Magic Mousetrap) The Toymaker later indicated that the Toyroom was "ancient". (COMIC: Relative Dimensions [+]Loading...["Relative Dimensions (comic story)"])
During his time of wandering the Earth to sample its games, (PROSE: The Nightmare Fair [+]Loading...["The Nightmare Fair (novelisation)"]) the Toymaker lured many people of varying cultures to the Toyroom, transforming them into his "toys"; on one such instance, he led gambler Gaylord Lefevre there on the pretence of private game of cards in a cabin of the paddle steamer Lefevre was travelling in. They passed the Toymaker's collection of people before entering a room to play their game. After the Toymaker transformed Lefevre into a toy after he attempted to cheat the Toymaker, an unknown amount of time passed before the Toymaker lead a Roman soldier into the Toyroom for another game. (COMIC: The Greatest Gamble [+]Loading...["The Greatest Gamble (comic story)"])
The Celestial Toymaker once trapped the First Doctor, Steven and Dodo in the Toyroom and forced them to play games to win their freedom. The travellers eventually defeated the Toymaker and left the Toyroom. (TV: The Celestial Toymaker)
The Eighth Doctor and Izzy progressed through the Celestial Toyroom after finding that the Toymaker had trapped the area around Stockbridge, going through games of snakes and ladders and hangman before the Toymaker revealed his possession of the Imagineum, which he used to create a duplicate of the Doctor, placing them in a game of gladiatorial chess while Izzy and Maxwell Edison had to navigate a game of mousetrap. The Toyroom began to dissipate after the Doctor used the Imagineum to create a duplicate of the Toymaker, who then began to play against him in a stalemate as he faded back into the Dark Places whence he came from. (COMIC: Endgame [+]Loading...["Endgame (DWM comic story)"])
According to another account, when the Toyroom became old and began to break down, the Toymaker feared that its contents would break out into the universe. He trapped the Twelfth Doctor and Clara Oswald inside, wanting to steal the Doctor's TARDIS in order to keep the Toyroom contained. The Doctor allowed him to take the TARDIS, then made his way into the console room and ejected the Toyroom, made from the former Zero Room. The Toymaker was then left with a contained Toyroom once more. (COMIC: Relative Dimensions)