Sea-Rah (comic story)

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Sea-Rah was a Doctor Who Adventures comic story featuring the Tenth Doctor.

Summary[[edit] | [edit source]]

On a beach, a teenaged boy called Lewis has found some treasure, only to spot a monster rising behind him. The Doctor grabs Lewis and the two head for higher ground.

The Doctor tells Lewis that the monster is Sea-Rah. As the two climb, he explains that the mace Sea-Rah is carrying should contain The Gemstone of Isop, but it fell through a hole in time and ended up on Earth. Sea-Rah is going mad until he finds it again. The treasure that Lewis found on the beach is actually The Gemstone of Isop.

The Doctor takes Lewis to the TARDIS, hoping Sea-Rah will follow the TARDIS. He sets the controls for planet Kerun Za in the 29th Galaxy. Thankfully, Sea-Rah follows and The Gemstone of Isop is once more in his hands. The Doctor tells Lewis that Kerun Za is uninhabited so Sea-Rah will not be disturbed by anyone and it's time he took him home.

Characters[[edit] | [edit source]]

Worldbuilding[[edit] | [edit source]]

to be added

Notes[[edit] | [edit source]]

  • The DWA comic strip adventures were aimed at a younger audience and the artwork and colours were bold and bright, reflecting the tone of the magazine.
  • Self contained, one part stories were the norm in the early issues, later being expanded to two-parters.
  • DWA held a competition to see which reader could design the best monster for a future comic strip. The winner was Sea-Rah.

Original print details[[edit] | [edit source]]

Publication with page count and closing captions
  1. DWA 61 (2 pages)

Continuity[[edit] | [edit source]]

to be added