Addos: Difference between revisions

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The '''Addos''' were invisible beings of pure creative energy who used light to build their civilization. They were linked by a mental bond to the [[Logos]] and could only build something if the Logos were there to appreciate it.
The '''Addos''' were invisible beings of pure creative energy from the plant [[Proscenia]], who used light to build their civilization. They were linked by a mental bond to the [[Logos]] and could only build something if the Logos were there to appreciate it.


A group of Addos crashed their ship near the [[Bishop's Palace]] in [[1902]]. There, they glimpsed a [[Mummers play]] before going into emergency hibernation. Awaking in [[2014]], the Addos tried to gain the appreciation of the audience by turning people into animal-hybrids, aiming to recreate the Mummers play. ([[WC]]: ''[[Behind You (short story)|Behind You]])
A group of Addos crashed their ship near the [[Bishop's Palace]] in [[1902]]. There, they glimpsed a [[Mummers play]] before going into emergency hibernation. Awaking in [[2014]], the Addos tried to gain the appreciation of the audience by turning people into animal-hybrids, aiming to recreate the Mummers play. ([[WC]]: ''[[Behind You (short story)|Behind You]])
[[Category:Psychic species]]
[[Category:Psychic species]]

Revision as of 12:37, 21 December 2014

The Addos were invisible beings of pure creative energy from the plant Proscenia, who used light to build their civilization. They were linked by a mental bond to the Logos and could only build something if the Logos were there to appreciate it.

A group of Addos crashed their ship near the Bishop's Palace in 1902. There, they glimpsed a Mummers play before going into emergency hibernation. Awaking in 2014, the Addos tried to gain the appreciation of the audience by turning people into animal-hybrids, aiming to recreate the Mummers play. (WC: Behind You)