Game logic: Difference between revisions
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Since the [[War in Heaven]] was fought between two post-[[scarcity]] societies with unlimited resources and energy, it could only be understood through game logic. For much of its history, [[the Homeworld]] regarded itself as far too important to be described and predicted this way, but thirty years before the War began, the [[Great House]]s appointed [[Devonire]] to be their first [[Academician for Game Logic]]. ([[PROSE]]: ''[[The Book of the War (novel)|The Book of the War]]'') | Since the [[War in Heaven]] was fought between two post-[[scarcity]] societies with unlimited resources and energy, it could only be understood through game logic. For much of its history, [[the Homeworld]] regarded itself as far too important to be described and predicted this way, but thirty years before the War began, the [[Great House]]s appointed [[Devonire]] to be their first [[Academician for Game Logic]]. ([[PROSE]]: ''[[The Book of the War (novel)|The Book of the War]]'') | ||
[[Category:Mathematics from the real world]] | [[Category:Mathematics from the real world]] |
Latest revision as of 10:23, 26 February 2019
Game logic was the theory that behaviour and interaction can be modelled as a game.
Since the War in Heaven was fought between two post-scarcity societies with unlimited resources and energy, it could only be understood through game logic. For much of its history, the Homeworld regarded itself as far too important to be described and predicted this way, but thirty years before the War began, the Great Houses appointed Devonire to be their first Academician for Game Logic. (PROSE: The Book of the War)