A Funny Turn (short story): Difference between revisions

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{{Infobox Story
{{Infobox Story SMW
|image = LS A Funny Turn.jpg
|image         = LS A Funny Turn.jpg
|series = ''[[Lethbridge-Stewart (series)|Lethbridge-Stewart]]'' short stories
|series         = ''[[Lethbridge-Stewart (series)|Lethbridge-Stewart]]'' short stories
|number =  
|number         =  
|main character = [[Alistair Gordon Lethbridge-Stewart]]
|main character = [[Alistair Gordon Lethbridge-Stewart]]
|featuring =  
|featuring     =  
|enemy =  
|enemy         = [[Great Intelligence]]
|setting =  
|setting       = The Mess, [[1957]]
|writer = [[Alyson Leeds]]
|writer         = Alyson Leeds
|cover =  
|cover         =  
|editor = [[Andy Frankham-Allen]], [[Shaun Russel]], [[Hayley Cox]]
|editor         = [[Andy Frankham-Allen]], [[Shaun Russel]], [[Hayley Cox]]
|designer =  
|designer       =  
|publisher = Candy Jar Books
|publisher     = Candy Jar Books
|anthology =  
|anthology     =  
|release date = [[18 December (releases)|18 December]] [[2018 (releases)|2018]]
|release date   = 18 December 2018
|format = Online short story
|format         = Online short story
|isbn =  
|isbn           =  
|prev= Piece of Mind (short story)
|prev           = Piece of Mind (short story)
|next=  
|next           = Vampires of the Night (short story)
}}{{prose stub}}
}}{{prose stub}}
'''''A Funny Turn''''' was a free short story in the ''[[Lethbridge-Stewart (series)|Lethbridge-Stewart]]'' series.
'''''A Funny Turn''''' was a free short story in the ''[[Lethbridge-Stewart (series)|Lethbridge-Stewart]]'' series.


== Summary ==
== Plot ==
''to be added''
As a recently promoted captain in 1957, Lethbridge-Stewart and other soldiers mark the 148th anniversary of the [[Battle of Talavera]]: which means various regimental skits, with Alistair representing the [[Scots Guards]] with "The Amazing Alistair and Angus, the Talking Bearskin", before doing various games. The junior officers play a game of "mess [[rugby]]" and after successfully scoring a 'try' in the officer's mess, he has to quaff an unknown drink from the Cup (actually old regimental plate) in order for the Scots Guards to 'beat' the Grenadiers and Coldstream Guards. Lethbridge-Stewart duly wins.
 
When Alistair's ceremonial bearskin starts to move, the drunken soldiers assume he's doing a trick while he angrily thinks someone's pranking him. To everyone's shock, the bearskin ''bites'' Lieutenant Carson. The bearskin develops glowing red eyes and attacks Alistair; the officers are soon forced to take shelter from it behind the bar. Falling back on training, the confused Alistair clings to his training and fakes confidence in front of his sergeant, Munroe.
 
The drunken officers run through several plans and [[Hulland-Rumney]] (most senior and most sober) on using the mess hall's Russian sabres. Alistair is left out due to his bearskin-caused leg wound. Unfortunately, the bearskin hat continues to live despite being skewered. Munroe strikes it with a skewer and that causes [[control sphere|a small silver sphere]] to abandon the bearskin - and start to roll away. Carson stamps on it until it breaks.


== Plot ==
Everyone is left confused about whether this might be [[Soviet Union|Russian]] and decide to guard the remains until it can be reported to a senior officer. Alistair is left depressed that his ceremonial bearskin is now irrepairable but Munroe lets him know these things happen, and the Quartermaster will quietly replace a bearskin in exchange for a bottle of good stuff. Fairfax tries to lighten the mood by joking it was lucky or Alistair he'd taken the bearskin to the party and not to his room as usual; realising that he would have been quietly killed if that had happened, Alistair throws up.
''to be added''
 
The Great Intelligence is cast out of 1957, enraged it has wasted energy on an elaborate plan that has failed. Next, it will strike at Lethbridge-Stewart before he has a chance to become a soldier.


== Characters ==
== Characters ==
* Captain [[Alistair Gordon Lethbridge-Stewart]]
* Captain [[Alistair Gordon Lethbridge-Stewart]]
* Captain Fairfax
* Captain [[Fairfax (A Funny Turn)|Fairfax]]
* Captain Hulland-Rumney
* Captain [[Hulland-Rumney]]
* Lieutenant Ponsonby
* Lieutenant [[Ponsonby]]
* Sergeant Munroe
* Sergeant [[Munroe (A Funny Turn)|Munroe]]
* Major Lennox
* Major [[Lennox (A Funny Turn)|Lennox]]
* Captain [[Selby (A Funny Turn)|Selby]]
* Lieutenant [[Arlington-Bolt]]
* Lieutenant [[Forster (A Funny Turn)|Forster]]
* Lieutenant [[Halliday (A Funny Turn)|Halliday]]
* Lieutenant [[Blackwood (A Funny Turn)|Blackwood]]
* Lieutenant [[Carson (A Funny Turn)|Carson]]


== References ==
=== Referenced only ===
''to be added''
* Captain [[Richard Sharpe|Sharpe]]
* [[Eagle (A Funny Turn)|Eagle]]
 
== Worldbuilding ==
* In the [[Battle of Talavera]], the [[Arthur Wellesley|Duke of Wellington]]'s forces won a significant victory in the [[Peninsular War]].
* One event in the battle is that Captain Sharpe of the South Essex "take[s]" a [[Eagle (A Funny Turn)|French Eagle]].
* The Bearskin is controlled by a minature [[control sphere]].
* Alistair is a [[Captain]] in the [[Scots Guards]].


== Notes ==
== Notes ==
''to be added''
* The book cover shows Lethbridge-Stewart in contemporary dress uniform.
* The reference to Captain Sharpe obtaining an Eagle was not a historical event but rather the plot of {{wi|Sharpe's Eagle}}.


== Continuity ==
== Continuity ==
''to be added''
* This story depicts the Great Intelligence travelling backwards through Alistair's timeline, as described in [[PROSE]]: {{cs|The Forgotten Son (novel)}}. At the climax, the Intelligence arrives in 1937, precipitating the events of ''The Forgotten Son''.


== External links ==
== External links ==
* [http://www.candy-jar.co.uk/books/files/Lethbridge-Stewart_Free_Download_A_Funny_Turn_Advent.pdf Download link] at [[Candy Jar Books]]
* [http://www.candy-jar.co.uk/books/files/Lethbridge-Stewart_Free_Download_A_Funny_Turn_Advent.pdf Download link] at [[Candy Jar Books]]
{{LS}}
{{LS}}
{{Great Intelligence stories}}
{{TitleSort}}
{{TitleSort}}
[[Category:2018 short stories]]
[[Category:2018 short stories]]
[[Category:Brigadier Lethbridge-Stewart short stories]]
[[Category:Brigadier Lethbridge-Stewart short stories]]
[[Category:Lethbridge-Stewart short stories]]
[[Category:Lethbridge-Stewart short stories]]
[[Category:WEB short stories]]
[[Category:Web-based short stories]]
[[Category:Great Intelligence short stories]]
[[Category:Stories that crossover with non-DWU series]]
[[Category:Stories set in 1957]]
[[Category:Stories set in 1937]]

Latest revision as of 10:58, 16 August 2024

RealWorld.png

prose stub

A Funny Turn was a free short story in the Lethbridge-Stewart series.

Plot[[edit] | [edit source]]

As a recently promoted captain in 1957, Lethbridge-Stewart and other soldiers mark the 148th anniversary of the Battle of Talavera: which means various regimental skits, with Alistair representing the Scots Guards with "The Amazing Alistair and Angus, the Talking Bearskin", before doing various games. The junior officers play a game of "mess rugby" and after successfully scoring a 'try' in the officer's mess, he has to quaff an unknown drink from the Cup (actually old regimental plate) in order for the Scots Guards to 'beat' the Grenadiers and Coldstream Guards. Lethbridge-Stewart duly wins.

When Alistair's ceremonial bearskin starts to move, the drunken soldiers assume he's doing a trick while he angrily thinks someone's pranking him. To everyone's shock, the bearskin bites Lieutenant Carson. The bearskin develops glowing red eyes and attacks Alistair; the officers are soon forced to take shelter from it behind the bar. Falling back on training, the confused Alistair clings to his training and fakes confidence in front of his sergeant, Munroe.

The drunken officers run through several plans and Hulland-Rumney (most senior and most sober) on using the mess hall's Russian sabres. Alistair is left out due to his bearskin-caused leg wound. Unfortunately, the bearskin hat continues to live despite being skewered. Munroe strikes it with a skewer and that causes a small silver sphere to abandon the bearskin - and start to roll away. Carson stamps on it until it breaks.

Everyone is left confused about whether this might be Russian and decide to guard the remains until it can be reported to a senior officer. Alistair is left depressed that his ceremonial bearskin is now irrepairable but Munroe lets him know these things happen, and the Quartermaster will quietly replace a bearskin in exchange for a bottle of good stuff. Fairfax tries to lighten the mood by joking it was lucky or Alistair he'd taken the bearskin to the party and not to his room as usual; realising that he would have been quietly killed if that had happened, Alistair throws up.

The Great Intelligence is cast out of 1957, enraged it has wasted energy on an elaborate plan that has failed. Next, it will strike at Lethbridge-Stewart before he has a chance to become a soldier.

Characters[[edit] | [edit source]]

Referenced only[[edit] | [edit source]]

Worldbuilding[[edit] | [edit source]]

Notes[[edit] | [edit source]]

  • The book cover shows Lethbridge-Stewart in contemporary dress uniform.
  • The reference to Captain Sharpe obtaining an Eagle was not a historical event but rather the plot of Sharpe's Eagle.

Continuity[[edit] | [edit source]]

  • This story depicts the Great Intelligence travelling backwards through Alistair's timeline, as described in PROSE: The Forgotten Son [+]Loading...["The Forgotten Son (novel)"]. At the climax, the Intelligence arrives in 1937, precipitating the events of The Forgotten Son.

External links[[edit] | [edit source]]