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Really, the how is the least important factor for the story. You can tell the narrative without saying who struck the final blow. I mean, honestly, "The monster got defeated when the dots lined up in a T formation" makes no sense, and doesn't make sense within the story either. The gameplay is certainly meta to the narrative. Therefore, the narrative can be told without the gameplay. | Really, the how is the least important factor for the story. You can tell the narrative without saying who struck the final blow. I mean, honestly, "The monster got defeated when the dots lined up in a T formation" makes no sense, and doesn't make sense within the story either. The gameplay is certainly meta to the narrative. Therefore, the narrative can be told without the gameplay. | ||
<noinclude>[[Category:SOTO archive posts]]</noinclude> | <noinclude>[[Category:SOTO archive posts|Inclusion debates/20151007072528-4028641/20171120092754-4189499]]</noinclude> |