TARDIS (video game): Difference between revisions
From Tardis Wiki, the free Doctor Who reference
m (see Tardis:Manual of Style#Story names - this round quick and dirty will come back later for disambig titles) |
m (previously assumed impossible to label these pages with real world, but it is possible) |
||
Line 1: | Line 1: | ||
{{real world}} | |||
{{title|''{{PAGENAME}}''}} | {{title|''{{PAGENAME}}''}} | ||
{{Infobox Video Game | {{Infobox Video Game |
Revision as of 01:56, 13 February 2011
TARDIS is the third of the Adventure Games, a series of four games in which the player have the ability to play as the Eleventh Doctor and Amy Pond.
Synopsis
With the TARDIS caught in a time riptide, it's up to Amy to save the day or leave the Doctor trapped in the void forever. Meanwhile, a dangerous entity is roaming the TARDIS corridors and it hasn't been fed for a very long time...
Plot
to be added
Cast
References
- The TARDIS has a drawing room, sun room and a lift.
- Things seen in the Drawing Room include:
- The Fourth Doctor's scarf
- A cricket ball
- The Master 's laser screwdriver
- A Dalek eye stalk.
- A Cyberman chest plate
- A fob watch
- An Ood translation sphere
- A Time Lord staff
- The Journal of Impossible Things
- A sonic blaster
- A Sycorax staff
- The Chronon blocker
- A recorder
- Elizabeth X's mask
- The Book of the Weeping Angels
- A gramophone
- A map of Medieval Venice
- A distress beacon
- Amy and the Doctor are both bad at charades
- King Kong and Tarzan are mentioned.
- The two red levers on the console reset the TARDIS and extend the air shell.
- The drawing room is half a mile down the corridor, left, then right, then right again, then the third right, past a weird swirly thing, left, then the other left, through the sun room, past a green door, right, along a wall until it becomes slimey, down a lift to the third floor and straight ahead.
- The Entity says "I must feed". This is very similar to something the Ood said in The Impossible Planet.
- The panels of the TARDIS console are named according to function; these are the "Fabrication", "Mechanical", "Communications", "Diagnostic", "Navigation" and "Helm" panels. Many of the individual devices on the panels are named or used.
- The cloister bell is heard.
Story notes
- In a video posted on the BBC Doctor Who website, Karen Gillan promoted the game and announced the alien was called the Entity.
- It has been confromed that the cliffhanger at the end of TARDIS will lead on to the fourth Adventure Game, called Shadows of Vashta Nerada
- The day before TARDIS was released to download, a story was posted on the Doctor Who website called Wish You Were Here, acting as a prelude to TARDIS.
- This is the first story to actually teach the viewer/player how to fly the TARDIS and what everything on the console actually does.
Promotion
to be added
Rumours
to be added
Production errors
to be added
Continuity
- Items from the previous games appear such as the Dalek Eyestalk, Chronon Blocker, Distress Beacon and a Cyberman chestplate. (VG: City of the Daleks, Blood of the Cybermen)
- The scene where the Entity breaks out of its small prison is very similar to the scene in the TV movie where the Master does the same. (DW: Doctor Who)
- The laser screwdriver is attached to the console. (DW: Last of the Time Lords)
- Amy uses the zigzag plotter. (DW: The Lodger)
- The Doctor and Amy both notice that he is rambling. (DW: The Vampires of Venice)
- The Doctor refers to the TARDIS as a female again. (DW: Rise of the Cybermen et al)
- The Doctor refers to bad things happening at Brighton Beach, and Paris. (DW: The Leisure Hive, City of Death)
- The Doctor has a Gramophone in the Drawing Room. (DW: Doctor Who)
- The Entity is stored in a flask, much like Fenric. (DW: The Curse of Fenric)
Timeline
- TARDIS occurs after WC: Wish You Were Here
- TARDIS occurs before VG: Shadows of the Vashta Nerada