Coils of the Serpent (game): Difference between revisions
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'''''{{StoryTitle}}''''' was the fifth scenario in the ''[[Doom of the Daleks (game)|Doom of the Daleks]]'' campaign published in ''[[The Eighth Doctor Sourcebook (reference book)|The Eighth Doctor Sourcebook]]'' as part of ''[[Adventures in Time and Space: The Roleplaying Game]]''. | '''''{{StoryTitle}}''''' was the fifth scenario in the ''[[Doom of the Daleks (game)|Doom of the Daleks]]'' campaign published in ''[[The Eighth Doctor Sourcebook (reference book)|The Eighth Doctor Sourcebook]]'' as part of ''[[Adventures in Time and Space: The Roleplaying Game]]''. | ||
== Publisher's summary == | |||
Materialising in orbit of [[Deva Loka]], the travellers detect signs of the [[temporal trace]] inside a beautiful and enormous space station, [[Jewel Station]]. They land on board the station and find themselves amidst a festival to celebrate the outcome of the system's recent elections. While they search for the temporal trace, one of their number is kidnapped and possessed by [[the Mara]], helping its cult hijack the investment ceremony on the planet’s surface to draw on the psychic energy of the billions of spectators watching it on holovid to summon the Mara and destroy the world. The rest of the companions must not only thwart the cult, but also save their friend. | |||
== Plot == | == Plot == |
Revision as of 21:28, 14 September 2024
Coils of the Serpent was the fifth scenario in the Doom of the Daleks campaign published in The Eighth Doctor Sourcebook as part of Adventures in Time and Space: The Roleplaying Game.
Publisher's summary
Materialising in orbit of Deva Loka, the travellers detect signs of the temporal trace inside a beautiful and enormous space station, Jewel Station. They land on board the station and find themselves amidst a festival to celebrate the outcome of the system's recent elections. While they search for the temporal trace, one of their number is kidnapped and possessed by the Mara, helping its cult hijack the investment ceremony on the planet’s surface to draw on the psychic energy of the billions of spectators watching it on holovid to summon the Mara and destroy the world. The rest of the companions must not only thwart the cult, but also save their friend.
Plot
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Characters
Worldbuilding
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Notes
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Continuity
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