The Eternity Clock (video game)

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Revision as of 19:37, 29 May 2012 by Sorceror Nobody (talk | contribs) (This one at least is an error in the story being put together, as the line simply occurs at a time when it doesn't make sense for it to.)
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The Eternity Clock is the first of a three-part series of games for Playstation 3, PS Vita, and PC. It can be played by one or two players. The one-player option switches between the characters of the Eleventh Doctor and River Song, while the two-player option has both characters playing simultaneously.

Synopsis

Rogue time corridors are opening all over London, connecting Elizabethan, Victorian, Modern Day and future London. It is up to the Doctor and River Song to investigate and close these corridors - a process not made easy by the sudden appearance of Cybermen, Daleks, Silurians and the Silence throughout history!

Plot

Onboard the TARDIS, the Doctor is struggling to navigate through a temporal maelstrom, and manages to land the ship on Earth. However, the TARDIS appears in a bad way, and the ship's instruments confirm that the time storm encompasses the entire planet. The Doctor exits to find himself in the Bank of England in the modern day, but the TARDIS almost immediately vanishes in a flash of light. Now trapped, he is forced to search for a way out. Eventually, on the advice of a psychic paper message from his future self, the Doctor uses a stack of gold bars to smash through a weak grate into the Victortian-era tunnels below the bank. He finds a perception filter, which he recognises as his own work. He disables it, revealing a sewer entrance, however, the passage below is blocked by a gate requiring a person on each side to open.

At the Stormcage Containment Facility in 5145, River Song recieves a phone call telling her the Doctor needs her help. She proceeds to escape from the Facility, and once clear of its tesla binding field, she uses her vortex manipulator to travel to modern day Earth, where she releases the stranded Doctor. The pair proceed through the old tunnels, looking to reach the surface, however, they soon encounter a large number of Cyberman storage units, which begin releasing their occupants. The Doctor and River flee through the tunnel system, eventually reaching a Bank of England lift that lets them enter the tunnels of the London Underground. The Cybermen pursue them, but the pair are eventually able to seal them off behind a set of large doors. Here, in an area devastated by a gas pipe explosion, the Doctor and River encounter an encampment of humans taking refuge from the Cybermen on the streets above, who are converting people en masse. Before the pair can head for the surface however, the Cybermen find a way into the area, through more train tunnels. River and the Doctor work together to electrify the rails, blocking their access.

Ascending to the streets, the duo find the streets empty, and nearby is a dormant time corridor, caused by the raging time storm. With the construction site one way blocked by road collapse from the gas explosion, the pair proceed into an adjacent office building, where they find another time corridor, which the Doctor identifies as leading to 1892. Finding the heavily guarded Cyberfactory ship on the other side of the office, the Doctor formulates a plan - he will travel through the time corridor, which has suddenly activated, and alter the plans for the gas pipes in the past so that the explosion takes place elsewhere. With the road traversable, they can then access the building site, use its crane to get on top of the office, and then drop down to the unguarded Cyberfactory.

The Doctor travels through the corridor using River's vortex manipulator, and emerges in a textile mill. He makes his way outside and then underground, spotting a mysterious figure dash along the rooftops on the way. Beneath the streets, he finds the under-construction pipes, and alters the plans accordingly, before returning through another time corridor to the present. Meanwhile, in the present, the Cybermen have entered the office block to investigate the energy from the corridor's use, but their forced entry activates the building's security measures, trapping River inside. However, she is able to trick the Cyberman patrols into breaking open the office's security booth, where she deactivates the barriers, allowing her to head outside. She and the Doctor meet up and ascend the construction site, using a girder held by the crane to cross onto the office's roof. With the Cybermen still inside, the Doctor and River are free to to return to street level in a window-cleaning cradle and break into the Cyberfactory, with the intention of disabling the Cyber-Planner inside.

Coming soon...

Cast

Crew

to be added

References

Story notes

Background

The original release date was to be in February 2012, but it was pushed back several times until it was finally released 23 May 2012 for Playstion 3. A version of the game will also be downloadable for PC and on 13 June 2012 there is to be a release for PS Vita.

Promotion

to be added

Rumours

to be added

Production errors

  • At one point, the Doctor refers to the Eternity Clock by name before that name has been established by River.
  • When River picks up the sonic screwdriver in her solo Elizabethan segment, she will mention the corridor with the perception filter even if the player has not yet entered it.
  • In the Dalek command node, the Doctor mentions sending the Supreme Dalek to the north pole, in the Arctic, but the description on the trophy received in the PlayStation 3 version states that it was sent to the Antarctic.

Continuity

Timeline

References


External links

to be added Template:TAG