TARDIS (video game)

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TARDIS is the third of the Adventure Games, a series of four games in which the player have the ability to play as the Eleventh Doctor and Amy Pond.

Synopsis

With the TARDIS caught in a time riptide, it's up to Amy to save the day or leave the Doctor trapped in the void forever. Meanwhile, a dangerous entity is roaming the TARDIS corridors and it hasn't been fed for a very long time...

Plot

to be added

Cast

References

  • The TARDIS has a drawing room, sun room and a lift.
  • Things seen in the Drawing Room include:
  • Amy and the Doctor are both bad at charades
  • King Kong and Tarzan are mentioned.
  • The two red levers on the console reset the TARDIS and extend the air shell.
  • The drawing room is half a mile down the corridor, left, then right, then right again, then the third right, past a weird swirly thing, left, then the other left, through the sun room, past a green door, right, along a wall until it becomes slimey, down a lift to the third floor and straight ahead.
  • The Entity says "I must feed". This is very similar to something the Ood said in The Impossible Planet.
  • The panels of the TARDIS console are named according to function; these are the "Fabrication", "Mechanical", "Communications", "Diagnostic", "Navigation" and "Helm" panels. Many of the individual devices on the panels are named or used.
  • The cloister bell is heard.

Story notes

  • In a video posted on the BBC Doctor Who website, Karen Gillan promoted the game and announced the alien was called the Entity.
  • It has been corfirmed that the cliffhanger, at the end of TARDIS, will lead on to the fourth Adventure Game, called Shadows of Vashta Nerada
  • The day before TARDIS was released to download, a story was posted on the Doctor Who website called Wish You Were Here, acting as a prelude to TARDIS.
  • This is the first story to actually teach the viewer/player how to fly the TARDIS and what everything on the console actually does.

Promotion

to be added

Rumours

to be added

Production errors

  • There are some scenes in which the console and drawing room doesn't add up, i.e. the drawing room has doors where as in the console room has no doors but rather enterances.

Continuity

Timeline

External links

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