Summary
While the Doctor meditates, the free-floating TARDIS is scooped up by a junk-collecting spaceship Drifter piloted by scrap merchants Flotsam and Jetsam and their windmill-powered robot Dutch. The Doctor emerges from the TARDIS rather annoyed at being disturbed, but is even more annoyed to find a dormant Cyberman amongst their collection of galactic scrap. Flotsam and Jetsam have a lucrative side business collecting deactivated and dead Cybermen, reprogramming them and selling them as butlers. The dormant Cyberman, however, awakens and steals the TARDIS with Jetsam inside. As the Doctor, Flotsam and Dutch track the TARDIS in the Drifter, the Cyberman pilots the TARDIS to remote planet AS4, at the site of the wrecked command ship of a long-lost Cyberfleet. The Cyberman orders Jetsam to restore the long-inactive Cyberleader Zogron to function, with the ambition of rebuilding a Cyber-army that would rule Time and Space via the TARDIS. Jetsam manages to reactivate Zogron, but has programmed him as a butler, infuriating the Cyberman by offering him a before-dinner sherry. The Drifter lands nearby, and Dutch destroys the Cyberman by coating it in quick-setting polymer paint. As Flotsam and Jetsam eagerly ponder the plunder available in the wrecked Cybership, the Doctor leaves in the TARDIS, hoping they never find a Dalek...
Characters
References
The Cyberman is drawn with a combination of design elements from their first televised appearances, with the headpiece from The Tenth Planet and the chest unit and sleeve hosing from The Moonbase and The Tomb of the Cybermen.
Notes
to be added
Continuity
to be added