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TARDIS is the third of the Adventure Games, a series of four games in which the player have the ability to play as the Eleventh Doctor and Amy Pond.
Synopsis
With the TARDIS caught in a time riptide, it's up to Amy to save the day or leave the Doctor trapped in the void forever. Meanwhile, a dangerous entity is roaming the TARDIS corridors and it hasn't been fed for a very long time...
Plot
The Doctor and Amy are inside the TARDIS, discussing where they should go next for a more peaceful outing, nearly impossible considering the Doctor's long track record of vacations failing miserably. However, the TARDIS suddenly enters a 'space riptide', and the Doctor is launched through the doors and out into space. After the TARDIS steadies itself, Amy looks outside and sees the Doctor hovering, still conscious and surrounded by a number of strange blue worms, a short distance away.
Through sign language, he manages to tell Amy that he is slowly suffocating, and she can save him by operating the TARDIS. Amy follows his directions and recovers the Doctor by using a makeshift tractor beam, consisting of The Master's laser screw driver and the TARDIS's control panel, to draw him back into the TARDIS. The blue worms, known as Chronomites, are somewhat harmless parasites, although they can make you 'very itchy'.
Unfortunately While Amy was retrieving the screw driver Amy accidentally released the Entity a old enemy of the Doctor that survives by draining the years, the very presense in time itself, from others an its presense along with another space Riptide causes the TARDIS to send Amy away. Amy is now in a future TARDIS with the entity. Realizing Amy is in the TARDIS 1000 years into the future he sets about scavenging parts from the TARDIS in order to create a Tachyon FeedBack loop which will reunite Amy and the Doctor.
Among the scavenge items is the Doctor's Fob Watch the Kontron crystal from the Chronal Blocker the Doctor made
Cast
References
- The TARDIS has a drawing room, sun room and a lift.
- Things seen in the Drawing Room include:
- The Fourth Doctor's scarf
- A cricket ball
- The Master's laser screwdriver
- A Dalek eye stalk
- A Cyberman chest plate
- A fob watch
- An Ood translation sphere
- A Time Lord staff
- The Journal of Impossible Things
- A sonic blaster
- A Sycorax staff
- The Chronon blocker
- A recorder
- Elizabeth X's mask
- The Book of the Weeping Angels
- A gramophone
- A map of Medieval Venice
- A distress beacon
- Amy and the Doctor are both bad at charades.
- King Kong and Tarzan are mentioned.
- The two red levers on the console reset the TARDIS and extend the air shell.
- The drawing room is half a mile down the corridor, left, then right, then right again, then the third right, past a weird swirly thing, left, then the other left, through the sun room, past a green door, right, along a wall until it becomes slimey, down a lift to the third floor and straight ahead.
- The Entity says "I must feed". This is very similar to something the Ood said in The Impossible Planet.
- The panels of the TARDIS console are named according to function; these are the "Fabrication", "Mechanical", "Communications", "Diagnostic", "Navigation" and "Helm" panels. Many of the individual devices on the panels are named or used.
- The Cloister bell is heard.
Story notes
- In a video posted on the BBC Doctor Who website, Karen Gillan promoted the game and announced the alien was called the Entity.
- It has been corfirmed that the cliffhanger, at the end of TARDIS, will lead on to the fourth Adventure Game, called Shadows of Vashta Nerada
- The day before TARDIS was released to download, a story was posted on the Doctor Who website called Wish You Were Here, acting as a prelude to TARDIS.
- This is the first story to actually teach the viewer/player how to fly the TARDIS and what everything on the console actually does.
Promotion
to be added
Rumours
to be added
Production errors
- There are some scenes in which the console and drawing room doesn't add up, i.e. the drawing room has doors where as in the console room has no doors but rather enterances.
Continuity
- Items from the previous games appear such as the Dalek Eyestalk, Chronon Blocker, Distress Beacon and a Cyberman chestplate. (VG: City of the Daleks, Blood of the Cybermen)
- The scene where the Entity breaks out of its small prison is very similar to the scene in the TV movie where the Master does the same. (DW: Doctor Who)
- The laser screwdriver is attached to the console. (DW: Last of the Time Lords)
- Amy uses the zigzag plotter. (DW: The Lodger)
- The Doctor and Amy both notice that he is rambling. (DW: The Vampires of Venice)
- The Doctor refers to the TARDIS as a female again. (DW: Rise of the Cybermen et al)
- The Doctor refers to bad things happening at Brighton Beach, and Paris. (DW: The Leisure Hive, City of Death)
- The Doctor has a Gramophone in the Drawing Room. (DW: Doctor Who)
- The Entity is stored in a flask, much like Fenric. (DW: The Curse of Fenric)
Timeline
- TARDIS occurs after WC: Wish You Were Here
- TARDIS occurs before VG: Shadows of the Vashta Nerada