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Conker

From Tardis Wiki, the free Doctor Who reference
Conker

A conker was a children's toy made from a horse chestnut seed and used to play a game of the same name.

When the Second Doctor visited the Panjistri homeworld, he had a pair of conkers in his pocket. (PROSE: Timewyrm: Apocalypse [+]Loading...["Timewyrm: Apocalypse (novel)"])

The Second Doctor explained the concept of a space elevator to a confused Jamie McCrimmon by using a conker on a string as a demonstration. (AUDIO: The Great Space Elevator [+]Loading...["The Great Space Elevator (audio story)"])

The Third Doctor had Venusian conkers. (AUDIO: Ghost in the Machine [+]Loading...["Ghost in the Machine (audio story)"])

The game was introduced by the Seventh Doctor in 8th century Britain. (COMIC: Doctor Conkerer! [+]Loading...["Doctor Conkerer! (comic story)"])

On Olleril, the Seventh Doctor used a conker on a string to hypnotise the Robert Clifton Celebroid. (PROSE: Tragedy Day [+]Loading...["Tragedy Day (novel)"])

The Eighth Doctor carried a conker in his pocket. (PROSE: Kursaal [+]Loading...["Kursaal (novel)"])

The Tenth Doctor carried a conker in his pocket. (PROSE: The Price of Paradise [+]Loading...["The Price of Paradise (novel)"])

During a fight with Cybermen, the Tenth Doctor wished they would agree on settling it with a conkers fight. (COMIC: The Power of the Cybermen [+]Loading...["The Power of the Cybermen (comic story)"])

The Tenth Doctor compared Bannakaffalatta to a talking conker. (TV: Voyage of the Damned [+]Loading...["Voyage of the Damned (TV story)"])

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